glsl: Uniform linking support for doubles

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Dave Airlie 2015-02-05 11:44:02 +02:00 committed by Ilia Mirkin
parent 3af8db94cd
commit fe23bb85ba

View file

@ -608,7 +608,12 @@ private:
}
if (type->without_array()->is_matrix()) {
this->uniforms[id].matrix_stride = 16;
const glsl_type *matrix = type->without_array();
const unsigned N = matrix->base_type == GLSL_TYPE_DOUBLE ? 8 : 4;
const unsigned items = row_major ? matrix->matrix_columns : matrix->vector_elements;
assert(items <= 4);
this->uniforms[id].matrix_stride = glsl_align(items * N, 16);
this->uniforms[id].row_major = row_major;
} else {
this->uniforms[id].matrix_stride = 0;