mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-02 01:28:07 +02:00
Added some comments. Minor const, int->GLint type changes, etc.
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parent
7a6b71ef29
commit
fde4c53a7d
2 changed files with 43 additions and 28 deletions
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@ -507,17 +507,21 @@ typedef void (*insert_func)( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in );
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/**
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* Describes how to convert/move a vertex attribute from a vertex array
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* to a vertex structure.
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*/
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struct tnl_clipspace_attr
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{
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int attrib;
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int vertoffset;
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int vertattrsize;
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GLuint attrib; /* which vertex attrib (0=position, etc) */
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GLuint vertoffset; /* position of the attrib in the vertex struct */
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GLuint vertattrsize; /* size of the attribute in bytes */
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GLubyte *inputptr;
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int inputstride;
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GLuint inputstride;
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insert_func *insert;
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insert_func emit;
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extract_func extract;
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const GLfloat *vp;
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const GLfloat *vp; /* NDC->Viewport mapping matrix */
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};
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@ -539,8 +543,10 @@ typedef void (*setup_func)( GLcontext *ctx,
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GLuint new_inputs);
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/**
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* Used to describe conversion of vertex arrays to vertex structures.
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* I.e. Structure of arrays to arrays of structs.
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*/
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struct tnl_clipspace
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{
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GLboolean need_extras;
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@ -45,8 +45,15 @@
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#define GET_VERTEX_STATE(ctx) &(TNL_CONTEXT(ctx)->clipspace)
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static void insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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/*
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* These functions take the NDC coordinates pointed to by 'in', apply the
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* NDC->Viewport mapping and store the results at 'v'.
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*/
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static void
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insert_4f_viewport_4( const struct tnl_clipspace_attr *a, GLubyte *v,
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const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)v;
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const GLfloat * const vp = a->vp;
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@ -147,6 +154,10 @@ static void insert_2f_viewport_1( const struct tnl_clipspace_attr *a, GLubyte *v
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}
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/*
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* These functions do the same as above, except for the viewport mapping.
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*/
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static void insert_4f_4( const struct tnl_clipspace_attr *a, GLubyte *v, const GLfloat *in )
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{
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GLfloat *out = (GLfloat *)(v);
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@ -580,7 +591,7 @@ struct {
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const char *name;
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extract_func extract;
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insert_func insert[4];
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GLuint attrsize;
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const GLuint attrsize;
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} format_info[EMIT_MAX] = {
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{ "1f",
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@ -684,7 +695,7 @@ static void generic_emit( GLcontext *ctx,
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struct tnl_clipspace_attr *a = vtx->attr;
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GLubyte *v = (GLubyte *)dest;
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GLuint i, j;
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GLuint count = vtx->attr_count;
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const GLuint count = vtx->attr_count;
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GLuint stride;
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for (j = 0; j < count; j++) {
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@ -715,12 +726,12 @@ static void generic_interp( GLcontext *ctx,
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TNLcontext *tnl = TNL_CONTEXT(ctx);
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struct vertex_buffer *VB = &tnl->vb;
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struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
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GLubyte *vin = vtx->vertex_buf + ein * vtx->vertex_size;
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GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size;
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const GLubyte *vin = vtx->vertex_buf + ein * vtx->vertex_size;
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const GLubyte *vout = vtx->vertex_buf + eout * vtx->vertex_size;
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GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size;
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const struct tnl_clipspace_attr *a = vtx->attr;
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int attr_count = vtx->attr_count;
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int j;
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const GLuint attr_count = vtx->attr_count;
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GLuint j;
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if (tnl->NeedNdcCoords) {
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const GLfloat *dstclip = VB->ClipPtr->data[edst];
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@ -766,8 +777,8 @@ static void generic_copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
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GLubyte *vsrc = vtx->vertex_buf + esrc * vtx->vertex_size;
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GLubyte *vdst = vtx->vertex_buf + edst * vtx->vertex_size;
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const struct tnl_clipspace_attr *a = vtx->attr;
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int attr_count = vtx->attr_count;
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int j;
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const GLuint attr_count = vtx->attr_count;
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GLuint j;
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for (j = 0; j < attr_count; j++) {
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if (a[j].attrib == VERT_ATTRIB_COLOR0 ||
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@ -843,8 +854,6 @@ static void generic_copy_pv_extras( GLcontext *ctx,
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/***********************************************************************
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* Build codegen functions or return generic ones:
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*/
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@ -927,8 +936,8 @@ void _tnl_get_attr( GLcontext *ctx, const void *vin,
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{
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struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
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const struct tnl_clipspace_attr *a = vtx->attr;
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int attr_count = vtx->attr_count;
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int j;
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const GLuint attr_count = vtx->attr_count;
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GLuint j;
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for (j = 0; j < attr_count; j++) {
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if (a[j].attrib == (int)attr) {
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@ -950,8 +959,8 @@ void _tnl_set_attr( GLcontext *ctx, void *vout,
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{
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struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
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const struct tnl_clipspace_attr *a = vtx->attr;
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int attr_count = vtx->attr_count;
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int j;
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const GLuint attr_count = vtx->attr_count;
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GLuint j;
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for (j = 0; j < attr_count; j++) {
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if (a[j].attrib == (int)attr) {
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@ -985,7 +994,7 @@ GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map,
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GLuint unpacked_size )
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{
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struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
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int offset = 0;
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GLuint offset = 0;
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GLuint i, j;
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assert(nr < _TNL_ATTRIB_MAX);
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@ -997,7 +1006,7 @@ GLuint _tnl_install_attrs( GLcontext *ctx, const struct tnl_attr_map *map,
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vtx->new_inputs = ~0;
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for (j = 0, i = 0; i < nr; i++) {
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GLuint format = map[i].format;
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const GLuint format = map[i].format;
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if (format == EMIT_PAD) {
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offset += map[i].offset;
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@ -1053,14 +1062,14 @@ void _tnl_build_vertices( GLcontext *ctx,
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GLuint newinputs )
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{
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struct tnl_clipspace *vtx = GET_VERTEX_STATE(ctx);
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GLuint stride = vtx->vertex_size;
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GLubyte *v = ((GLubyte *)vtx->vertex_buf + (start*stride));
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const GLuint stride = vtx->vertex_size;
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GLubyte *vDest = ((GLubyte *)vtx->vertex_buf + (start*stride));
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newinputs |= vtx->new_inputs;
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vtx->new_inputs = 0;
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if (newinputs)
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vtx->emit( ctx, start, end, v );
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vtx->emit( ctx, start, end, vDest );
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}
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