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i965: Use the object label when available for INTEL_DEBUG=vs,gs,fs output.
Note that this requires updated run.py in shader_db. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
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4 changed files with 10 additions and 4 deletions
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@ -1326,7 +1326,8 @@ fs_generator::generate_code(exec_list *instructions, FILE *dump_file)
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if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
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if (prog) {
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printf("Native code for fragment shader %d (SIMD%d dispatch):\n",
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printf("Native code for %s fragment shader %d (SIMD%d dispatch):\n",
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prog->Label ? prog->Label : "unnamed",
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prog->Name, dispatch_width);
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} else if (fp) {
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printf("Native code for fragment program %d (SIMD%d dispatch):\n",
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@ -1271,7 +1271,9 @@ vec4_generator::generate_code(exec_list *instructions)
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if (unlikely(debug_flag)) {
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if (shader_prog) {
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printf("Native code for vertex shader %d:\n", shader_prog->Name);
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printf("Native code for %s vertex shader %d:\n",
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shader_prog->Label ? shader_prog->Label : "unnamed",
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shader_prog->Name);
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} else {
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printf("Native code for vertex program %d:\n", prog->Id);
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}
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@ -838,7 +838,8 @@ gen8_fs_generator::generate_code(exec_list *instructions)
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if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
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if (prog) {
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printf("Native code for fragment shader %d (SIMD%d dispatch):\n",
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printf("Native code for %s fragment shader %d (SIMD%d dispatch):\n",
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shader_prog->Label ? shader_prog->Label : "unnamed",
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shader_prog->Name, dispatch_width);
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} else if (fp) {
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printf("Native code for fragment program %d (SIMD%d dispatch):\n",
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@ -801,7 +801,9 @@ gen8_vec4_generator::generate_code(exec_list *instructions)
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if (unlikely(debug_flag)) {
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if (shader_prog) {
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printf("Native code for vertex shader %d:\n", shader_prog->Name);
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printf("Native code for %s vertex shader %d:\n",
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shader_prog->Label ? shader_prog->Label : "unnamed",
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shader_prog->Name);
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} else {
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printf("Native code for vertex program %d:\n", prog->Id);
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}
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