radv: enable zero VRAM for Doom Eternal

That fixes some rendering issues. Probably some unitialized data
from the game.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3064
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5262>
This commit is contained in:
Samuel Pitoiset 2020-05-29 20:02:49 +02:00
parent c183ea94af
commit fd5ffd3a83

View file

@ -588,6 +588,9 @@ radv_handle_per_app_options(struct radv_instance *instance,
} else if (!strcmp(name, "No Man's Sky")) {
/* Work around a NMS game bug */
instance->debug_flags |= RADV_DEBUG_DISCARD_TO_DEMOTE;
} else if (!strcmp(name, "DOOMEternal")) {
/* Zero VRAM for Doom Eternal to fix rendering issues. */
instance->debug_flags |= RADV_DEBUG_ZERO_VRAM;
}
}