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radeon: bump mip tree levels to 15
I forgot to bump this when I bumped the tex levels.
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@ -49,7 +49,7 @@ struct _radeon_mipmap_level {
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};
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/* store the max possible in the miptree */
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#define RADEON_MIPTREE_MAX_TEXTURE_LEVELS 13
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#define RADEON_MIPTREE_MAX_TEXTURE_LEVELS 15
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/**
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* A mipmap tree contains texture images in the layout that the hardware
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