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st/mesa: use uint-result for sampling stencil buffers
Otherwise, we end up mismatching the result-type and the sampler-type.
Fixes: 642125edd9 ("st/mesa: use uint-samplers for sampling stencil buffers")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3680>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3680>
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1 changed files with 5 additions and 4 deletions
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@ -111,7 +111,8 @@
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static nir_ssa_def *
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static nir_ssa_def *
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sample_via_nir(nir_builder *b, nir_variable *texcoord,
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sample_via_nir(nir_builder *b, nir_variable *texcoord,
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const char *name, int sampler, enum glsl_base_type base_type)
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const char *name, int sampler, enum glsl_base_type base_type,
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nir_alu_type alu_type)
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{
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{
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const struct glsl_type *sampler2D =
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const struct glsl_type *sampler2D =
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glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, base_type);
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glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, base_type);
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@ -127,7 +128,7 @@ sample_via_nir(nir_builder *b, nir_variable *texcoord,
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tex->op = nir_texop_tex;
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tex->op = nir_texop_tex;
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tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
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tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
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tex->coord_components = 2;
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tex->coord_components = 2;
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tex->dest_type = nir_type_float;
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tex->dest_type = alu_type;
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tex->src[0].src_type = nir_tex_src_texture_deref;
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tex->src[0].src_type = nir_tex_src_texture_deref;
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tex->src[0].src = nir_src_for_ssa(&deref->dest.ssa);
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tex->src[0].src = nir_src_for_ssa(&deref->dest.ssa);
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tex->src[1].src_type = nir_tex_src_sampler_deref;
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tex->src[1].src_type = nir_tex_src_sampler_deref;
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@ -164,7 +165,7 @@ make_drawpix_z_stencil_program_nir(struct st_context *st,
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"gl_FragDepth");
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"gl_FragDepth");
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out->data.location = FRAG_RESULT_DEPTH;
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out->data.location = FRAG_RESULT_DEPTH;
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nir_ssa_def *depth = sample_via_nir(&b, texcoord, "depth", 0,
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nir_ssa_def *depth = sample_via_nir(&b, texcoord, "depth", 0,
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GLSL_TYPE_FLOAT);
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GLSL_TYPE_FLOAT, nir_type_float);
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nir_store_var(&b, out, depth, 0x1);
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nir_store_var(&b, out, depth, 0x1);
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/* Also copy color */
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/* Also copy color */
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@ -186,7 +187,7 @@ make_drawpix_z_stencil_program_nir(struct st_context *st,
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"gl_FragStencilRefARB");
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"gl_FragStencilRefARB");
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out->data.location = FRAG_RESULT_STENCIL;
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out->data.location = FRAG_RESULT_STENCIL;
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nir_ssa_def *stencil = sample_via_nir(&b, texcoord, "stencil", 1,
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nir_ssa_def *stencil = sample_via_nir(&b, texcoord, "stencil", 1,
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GLSL_TYPE_UINT);
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GLSL_TYPE_UINT, nir_type_uint);
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nir_store_var(&b, out, stencil, 0x1);
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nir_store_var(&b, out, stencil, 0x1);
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}
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}
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