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anv: mask out not applicable state flags when setting up mesh pipeline
Fixes tests matching: dEQP-VK.pipeline.extended_dynamic_state.cmd_buffer_start.*unused_ms These tests bind mesh pipeline, immediately after that bind non-mesh pipeline and expect that binding mesh pipeline was a no-op. v2: do it in one place & add comment (Lionel) Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16811>
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@ -2366,6 +2366,19 @@ copy_non_dynamic_state(struct anv_graphics_pipeline *pipeline,
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}
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}
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/* When binding a mesh pipeline into a command buffer, it should not affect the
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* pre-rasterization bits of legacy graphics pipelines. So remove all the
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* pre-rasterization flags from the non-dynamic bits from the mesh pipelines
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* here so we don't copy any of that stuff when binding those into a command
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* buffer.
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*/
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if (pipeline->active_stages & VK_SHADER_STAGE_MESH_BIT_NV) {
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states &= ~(ANV_CMD_DIRTY_DYNAMIC_VERTEX_INPUT_BINDING_STRIDE |
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ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_RESTART_ENABLE |
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ANV_CMD_DIRTY_DYNAMIC_PRIMITIVE_TOPOLOGY);
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}
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pipeline->dynamic_state_mask = states;
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}
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