v3d: Load and store aligned utiles all at once.

This calls the expensive uif offset function once per utile, but it still
gets us a 212.218% +/- 2.41216% (n=10) win on 1024x1024 glTexImage over
calling it on each pixel.
This commit is contained in:
Eric Anholt 2018-12-17 12:54:42 -08:00
parent 7c56b7a6ea
commit fcfb7f573c

View file

@ -31,6 +31,7 @@
#include "v3d_screen.h"
#include "v3d_context.h"
#include "v3d_tiling.h"
#include "broadcom/common/v3d_cpu_tiling.h"
/** Return the width in pixels of a 64-byte microtile. */
uint32_t
@ -211,15 +212,19 @@ v3d_get_uif_no_xor_pixel_offset(uint32_t cpp, uint32_t image_h,
return v3d_get_uif_pixel_offset(cpp, image_h, x, y, false);
}
/* Loads/stores non-utile-aligned boxes by walking over the destination
* rectangle, computing the address on the GPU, and storing/loading a pixel at
* a time.
*/
static inline void
v3d_move_pixels_general_percpp(void *gpu, uint32_t gpu_stride,
void *cpu, uint32_t cpu_stride,
int cpp, uint32_t image_h,
const struct pipe_box *box,
uint32_t (*get_pixel_offset)(uint32_t cpp,
uint32_t image_h,
uint32_t x, uint32_t y),
bool is_load)
v3d_move_pixels_unaligned(void *gpu, uint32_t gpu_stride,
void *cpu, uint32_t cpu_stride,
int cpp, uint32_t image_h,
const struct pipe_box *box,
uint32_t (*get_pixel_offset)(uint32_t cpp,
uint32_t image_h,
uint32_t x, uint32_t y),
bool is_load)
{
for (uint32_t y = 0; y < box->height; y++) {
void *cpu_row = cpu + y * cpu_stride;
@ -248,6 +253,107 @@ v3d_move_pixels_general_percpp(void *gpu, uint32_t gpu_stride,
}
}
/* Breaks the image down into utiles and calls either the fast whole-utile
* load/store functions, or the unaligned fallback case.
*/
static inline void
v3d_move_pixels_general_percpp(void *gpu, uint32_t gpu_stride,
void *cpu, uint32_t cpu_stride,
int cpp, uint32_t image_h,
const struct pipe_box *box,
uint32_t (*get_pixel_offset)(uint32_t cpp,
uint32_t image_h,
uint32_t x, uint32_t y),
bool is_load)
{
uint32_t utile_w = v3d_utile_width(cpp);
uint32_t utile_h = v3d_utile_height(cpp);
uint32_t utile_gpu_stride = utile_w * cpp;
uint32_t x1 = box->x;
uint32_t y1 = box->y;
uint32_t x2 = box->x + box->width;
uint32_t y2 = box->y + box->height;
uint32_t align_x1 = align(x1, utile_w);
uint32_t align_y1 = align(y1, utile_h);
uint32_t align_x2 = x2 & ~(utile_w - 1);
uint32_t align_y2 = y2 & ~(utile_h - 1);
/* Load/store all the whole utiles first. */
for (uint32_t y = align_y1; y < align_y2; y += utile_h) {
void *cpu_row = cpu + (y - box->y) * cpu_stride;
for (uint32_t x = align_x1; x < align_x2; x += utile_w) {
void *utile_gpu = (gpu +
get_pixel_offset(cpp, image_h, x, y));
void *utile_cpu = cpu_row + (x - box->x) * cpp;
if (is_load) {
v3d_load_utile(utile_cpu, cpu_stride,
utile_gpu, utile_gpu_stride);
} else {
v3d_store_utile(utile_gpu, utile_gpu_stride,
utile_cpu, cpu_stride);
}
}
}
/* If there were no aligned utiles in the middle, load/store the whole
* thing unaligned.
*/
if (align_y2 <= align_y1 ||
align_x2 <= align_x1) {
v3d_move_pixels_unaligned(gpu, gpu_stride,
cpu, cpu_stride,
cpp, image_h,
box,
get_pixel_offset, is_load);
return;
}
/* Load/store the partial utiles. */
struct pipe_box partial_boxes[4] = {
/* Top */
{
.x = x1,
.width = x2 - x1,
.y = y1,
.height = align_y1 - y1,
},
/* Bottom */
{
.x = x1,
.width = x2 - x1,
.y = align_y2,
.height = y2 - align_y2,
},
/* Left */
{
.x = x1,
.width = align_x1 - x1,
.y = align_y1,
.height = align_y2 - align_y1,
},
/* Right */
{
.x = align_x2,
.width = x2 - align_x2,
.y = align_y1,
.height = align_y2 - align_y1,
},
};
for (int i = 0; i < ARRAY_SIZE(partial_boxes); i++) {
void *partial_cpu = (cpu +
(partial_boxes[i].y - y1) * cpu_stride +
(partial_boxes[i].x - x1) * cpp);
v3d_move_pixels_unaligned(gpu, gpu_stride,
partial_cpu, cpu_stride,
cpp, image_h,
&partial_boxes[i],
get_pixel_offset, is_load);
}
}
static inline void
v3d_move_pixels_general(void *gpu, uint32_t gpu_stride,
void *cpu, uint32_t cpu_stride,