drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Suggested-by: Darius Spitznagel <d.spitznagel@goodbytez.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104288
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Tapani Pälli 2017-12-20 09:23:55 +02:00
parent a31f0c4a36
commit fcfb423646

View file

@ -168,6 +168,14 @@ TODO: document the other workarounds.
<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
</application>
<application name="Steamroll" executable="Steamroll-Linux-Shipping">
<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
</application>
<application name="Refunct" executable="Refunct-Linux-Shipping">
<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
</application>
<!-- The GL thread whitelist is below, workarounds are above.
Keep it that way. -->