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drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games
Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Suggested-by: Darius Spitznagel <d.spitznagel@goodbytez.de> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104288 Acked-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -168,6 +168,14 @@ TODO: document the other workarounds.
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<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
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</application>
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<application name="Steamroll" executable="Steamroll-Linux-Shipping">
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<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
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</application>
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<application name="Refunct" executable="Refunct-Linux-Shipping">
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<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
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</application>
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<!-- The GL thread whitelist is below, workarounds are above.
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Keep it that way. -->
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