microsoft/compiler: Getting function impl to be consistence with decl in dxil_enums.*

This is a prepare step for add PACKED attribute on shader_prim

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23369>
This commit is contained in:
Yonggang Luo 2023-06-01 21:54:52 +08:00 committed by Marge Bot
parent 9ca0bdba01
commit fcef3f040b

View file

@ -122,7 +122,7 @@ enum dxil_resource_kind dxil_get_resource_kind(const struct glsl_type *type)
unreachable("unexpected glsl type");
}
enum dxil_input_primitive dxil_get_input_primitive(enum shader_prim primitive)
enum dxil_input_primitive dxil_get_input_primitive(unsigned primitive)
{
switch (primitive) {
case SHADER_PRIM_POINTS:
@ -140,7 +140,7 @@ enum dxil_input_primitive dxil_get_input_primitive(enum shader_prim primitive)
}
}
enum dxil_primitive_topology dxil_get_primitive_topology(enum shader_prim topology)
enum dxil_primitive_topology dxil_get_primitive_topology(unsigned topology)
{
switch (topology) {
case SHADER_PRIM_POINTS: