st/dri: Install APPLE_vertex_array_object functions

Besides from being necessary to use that extension, it also fixes a crash
when deleting the currently bound vertex array object.

Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
This commit is contained in:
Nicolai Hähnle 2009-10-03 17:39:32 +02:00
parent 751aa58e01
commit fce2095a90

View file

@ -53,6 +53,7 @@
#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
#define need_GL_APPLE_vertex_array_object
#define need_GL_NV_vertex_program
#define need_GL_VERSION_2_0
#define need_GL_VERSION_2_1
@ -105,6 +106,7 @@ const struct dri_extension card_extensions[] = {
{"GL_EXT_texture_lod_bias", NULL},
{"GL_3DFX_texture_compression_FXT1", NULL},
{"GL_APPLE_client_storage", NULL},
{"GL_APPLE_vertex_array_object", GL_APPLE_vertex_array_object_functions},
{"GL_MESA_pack_invert", NULL},
{"GL_MESA_ycbcr_texture", NULL},
{"GL_NV_blend_square", NULL},