mesa: add KHR_no_error support to glShaderSource()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset 2017-07-20 11:26:42 +02:00
parent 29f84556ca
commit fcd8ab6e86
3 changed files with 14 additions and 1 deletions

View file

@ -5497,7 +5497,7 @@
<glx ignore="true"/>
</function>
<function name="ShaderSource" es2="2.0" marshal="custom">
<function name="ShaderSource" es2="2.0" marshal="custom" no_error="true">
<param name="shader" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="string" type="const GLchar * const *"/>

View file

@ -1903,6 +1903,15 @@ shader_source(struct gl_context *ctx, GLuint shaderObj, GLsizei count,
}
void GLAPIENTRY
_mesa_ShaderSource_no_error(GLuint shaderObj, GLsizei count,
const GLchar *const *string, const GLint *length)
{
GET_CURRENT_CONTEXT(ctx);
shader_source(ctx, shaderObj, count, string, length, true);
}
void GLAPIENTRY
_mesa_ShaderSource(GLuint shaderObj, GLsizei count,
const GLchar *const *string, const GLint *length)

View file

@ -134,6 +134,10 @@ _mesa_IsShader(GLuint name);
extern void GLAPIENTRY
_mesa_LinkProgram(GLuint programObj);
void GLAPIENTRY
_mesa_ShaderSource_no_error(GLuint, GLsizei, const GLchar* const *,
const GLint *);
extern void GLAPIENTRY
_mesa_ShaderSource(GLuint, GLsizei, const GLchar* const *, const GLint *);