Reorganized shader stuff.

This commit is contained in:
Aapo Tahkola 2005-04-19 18:49:44 +00:00
parent c4e1fd5a7f
commit fc8f202181
5 changed files with 105 additions and 115 deletions

View file

@ -37,6 +37,8 @@ DRIVER_SOURCES = \
r300_texstate.c \
r300_texprog.c \
r300_vertexprog.c \
r300_shader.c \
r300_ffp.c \
r300_maos.c \
\
r200_context.c \

View file

@ -174,7 +174,7 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual,
r300InitIoctlFuncs(&functions);
r300InitStateFuncs(&functions);
r300InitTextureFuncs(&functions);
r300InitVertexProgFuncs(&functions);
r300InitShaderFuncs(&functions);
if (!radeonInitContext(&r300->radeon, &functions,
glVisual, driContextPriv, sharedContextPrivate)) {

View file

@ -762,7 +762,8 @@ extern GLboolean r300CreateContext(const __GLcontextModes * glVisual,
__DRIcontextPrivate * driContextPriv,
void *sharedContextPrivate);
extern void r300InitVertexProgFuncs(struct dd_function_table *functions);
void translate_vertex_shader(struct r300_vertex_program *vp);
extern void r300InitShaderFuncs(struct dd_function_table *functions);
extern void r300VertexProgUpdateParams(GLcontext *ctx, struct r300_vertex_program *vp);
#endif /* __R300_CONTEXT_H__ */

View file

@ -0,0 +1,99 @@
#include "glheader.h"
#include "macros.h"
#include "enums.h"
#include "program.h"
#include "r300_context.h"
#include "nvvertprog.h"
static void r300BindProgram(GLcontext *ctx, GLenum target, struct program *prog)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct r300_vertex_program *vp=(void *)prog;
switch(target){
case GL_VERTEX_PROGRAM_ARB:
rmesa->current_vp = vp;
break;
default:
WARN_ONCE("Target not supported yet!\n");
break;
}
}
/* Mesa doesnt seem to have prototype for this */
struct program *
_mesa_init_ati_fragment_shader( GLcontext *ctx, struct ati_fragment_shader *prog,
GLenum target, GLuint id);
static struct program *r300NewProgram(GLcontext *ctx, GLenum target, GLuint id)
{
struct r300_vertex_program *vp;
struct fragment_program *fp;
struct ati_fragment_shader *afs;
switch(target){
case GL_VERTEX_PROGRAM_ARB:
vp=CALLOC_STRUCT(r300_vertex_program);
return _mesa_init_vertex_program(ctx, &vp->mesa_program, target, id);
case GL_FRAGMENT_PROGRAM_ARB:
fp=CALLOC_STRUCT(fragment_program);
return _mesa_init_fragment_program(ctx, fp, target, id);
case GL_FRAGMENT_PROGRAM_NV:
fp=CALLOC_STRUCT(fragment_program);
return _mesa_init_fragment_program(ctx, fp, target, id);
case GL_FRAGMENT_SHADER_ATI:
afs=CALLOC_STRUCT(ati_fragment_shader);
return _mesa_init_ati_fragment_shader(ctx, afs, target, id);
}
return NULL;
}
static void r300DeleteProgram(GLcontext *ctx, struct program *prog)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct r300_vertex_program *vp=(void *)prog;
if(rmesa->current_vp == vp)
rmesa->current_vp = NULL;
_mesa_delete_program(ctx, prog);
}
static void r300ProgramStringNotify(GLcontext *ctx, GLenum target,
struct program *prog)
{
struct r300_vertex_program *vp=(void *)prog;
switch(target) {
case GL_VERTEX_PROGRAM_ARB:
vp->translated=GL_FALSE;
translate_vertex_shader(vp);
break;
case GL_FRAGMENT_PROGRAM_ARB:
break;
}
}
static GLboolean r300IsProgramNative(GLcontext *ctx, GLenum target, struct program *prog)
{
struct r300_vertex_program *vp=(void *)prog;
r300ContextPtr rmesa = R300_CONTEXT(ctx);
return 1;
}
void r300InitShaderFuncs(struct dd_function_table *functions)
{
functions->NewProgram=r300NewProgram;
functions->BindProgram=r300BindProgram;
functions->DeleteProgram=r300DeleteProgram;
functions->ProgramStringNotify=r300ProgramStringNotify;
functions->IsProgramNative=r300IsProgramNative;
}

View file

@ -467,7 +467,7 @@ static unsigned long op_operands(enum vp_opcode opcode)
t_src_class(b.File) == VSF_IN_CLASS_ATTR))) \
#define SRCS_WRITABLE 1
static void translate_program(struct r300_vertex_program *vp)
void translate_vertex_shader(struct r300_vertex_program *vp)
{
struct vertex_program *mesa_vp=(void *)vp;
struct vp_instruction *vpi;
@ -885,115 +885,3 @@ static void translate_program(struct r300_vertex_program *vp)
vp->translated=GL_TRUE;
}
static void r300BindProgram(GLcontext *ctx, GLenum target, struct program *prog)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct r300_vertex_program *vp=(void *)prog;
#if 0
fprintf(stderr, "r300BindProgram\n");
#endif
if(rmesa->current_vp == vp)
return ;
rmesa->current_vp = vp;
}
/* Mesa doesnt seem to have prototype for this */
struct program *
_mesa_init_ati_fragment_shader( GLcontext *ctx, struct ati_fragment_shader *prog,
GLenum target, GLuint id);
static struct program *r300NewProgram(GLcontext *ctx, GLenum target, GLuint id)
{
struct r300_vertex_program *vp;
struct fragment_program *fp;
struct ati_fragment_shader *afs;
#if 0
fprintf(stderr, "r300NewProgram, target=%d, id=%d\n", target, id);
#endif
switch(target){
case GL_VERTEX_PROGRAM_ARB:
vp=CALLOC_STRUCT(r300_vertex_program);
return _mesa_init_vertex_program(ctx, &vp->mesa_program, target, id);
case GL_FRAGMENT_PROGRAM_ARB:
fp=CALLOC_STRUCT(fragment_program);
return _mesa_init_fragment_program(ctx, fp, target, id);
case GL_FRAGMENT_PROGRAM_NV:
fp=CALLOC_STRUCT(fragment_program);
return _mesa_init_fragment_program(ctx, fp, target, id);
case GL_FRAGMENT_SHADER_ATI:
afs=CALLOC_STRUCT(ati_fragment_shader);
return _mesa_init_ati_fragment_shader(ctx, afs, target, id);
}
return NULL;
}
static void r300DeleteProgram(GLcontext *ctx, struct program *prog)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
struct r300_vertex_program *vp=(void *)prog;
#if 0
fprintf(stderr, "r300DeleteProgram\n");
#endif
if(rmesa->current_vp == vp)
rmesa->current_vp = NULL;
_mesa_delete_program(ctx, prog);
}
static GLboolean r300IsProgramNative(GLcontext *ctx, GLenum target,
struct program *prog);
static void r300ProgramStringNotify(GLcontext *ctx, GLenum target,
struct program *prog)
{
struct r300_vertex_program *vp=(void *)prog;
#if 0
fprintf(stderr, "r300ProgramStringNotify\n");
#endif
switch(target) {
case GL_VERTEX_PROGRAM_ARB:
vp->translated=GL_FALSE;
break;
case GL_FRAGMENT_PROGRAM_ARB:
return ;
break;
}
/* XXX: There is still something wrong as mesa doesnt call r300IsProgramNative at all */
(void)r300IsProgramNative(ctx, target, prog);
}
static GLboolean r300IsProgramNative(GLcontext *ctx, GLenum target,
struct program *prog)
{
struct r300_vertex_program *vp=(void *)prog;
r300ContextPtr rmesa = R300_CONTEXT(ctx);
#if 0
fprintf(stderr, "r300IsProgramNative\n");
//exit(0);
debug_vp(ctx, vp);
#endif
translate_program(vp);
//r300VertexProgUpdateParams(ctx, vp);
return 1;
}
/* This is misnamed and shouldnt be here since fragment programs use these functions too */
void r300InitVertexProgFuncs(struct dd_function_table *functions)
{
functions->NewProgram=r300NewProgram;
functions->BindProgram=r300BindProgram;
functions->DeleteProgram=r300DeleteProgram;
functions->ProgramStringNotify=r300ProgramStringNotify;
functions->IsProgramNative=r300IsProgramNative;
}