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freedreno/ir3: add pass to move varying loads
Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
parent
831f1a05c0
commit
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5 changed files with 151 additions and 0 deletions
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@ -38,6 +38,7 @@ ir3_SOURCES := \
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ir3/ir3_nir_analyze_ubo_ranges.c \
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ir3/ir3_nir_lower_io_offsets.c \
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ir3/ir3_nir_lower_tg4_to_tex.c \
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ir3/ir3_nir_move_varying_inputs.c \
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ir3/ir3_print.c \
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ir3/ir3_ra.c \
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ir3/ir3_sched.c \
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@ -38,6 +38,7 @@ void ir3_nir_scan_driver_consts(nir_shader *shader, struct ir3_driver_const_layo
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bool ir3_nir_apply_trig_workarounds(nir_shader *shader);
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bool ir3_nir_lower_tg4_to_tex(nir_shader *shader);
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bool ir3_nir_lower_io_offsets(nir_shader *shader);
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bool ir3_nir_move_varying_inputs(nir_shader *shader);
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const nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler);
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bool ir3_key_lowers_nir(const struct ir3_shader_key *key);
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143
src/freedreno/ir3/ir3_nir_move_varying_inputs.c
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143
src/freedreno/ir3/ir3_nir_move_varying_inputs.c
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@ -0,0 +1,143 @@
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/*
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* Copyright © 2019 Red Hat
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "ir3_nir.h"
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#include "compiler/nir/nir_builder.h"
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/**
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* This pass moves varying fetches (and the instructions they depend on
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* into the start block.
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*
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* We need to set the (ei) "end input" flag on the last varying fetch.
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* And we want to ensure that all threads execute the instruction that
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* sets (ei). The easiest way to ensure this is to move all varying
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* fetches into the start block. Which is something we used to get for
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* free by using lower_all_io_to_temps=true.
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*
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* This may come at the cost of additional register usage. OTOH setting
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* the (ei) flag earlier probably frees up more VS to run.
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*/
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typedef struct {
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nir_shader *shader;
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nir_block *start_block;
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struct nir_instr *cursor;
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} state;
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static void move_instruction_to_start_block(state *state, nir_instr *instr);
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static bool
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move_src(nir_src *src, void *state)
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{
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/* At this point we shouldn't have any non-ssa src: */
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debug_assert(src->is_ssa);
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move_instruction_to_start_block(state, src->ssa->parent_instr);
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return true;
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}
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static void
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move_instruction_to_start_block(state *state, nir_instr *instr)
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{
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/* first move (recursively) all src's to ensure they appear before
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* load*_input that we are trying to move:
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*/
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nir_foreach_src(instr, move_src, state);
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/* and then move the instruction itself:
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*/
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exec_node_remove(&instr->node);
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if (state->cursor) {
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exec_node_insert_after(&state->cursor->node, &instr->node);
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} else {
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exec_list_push_head(&state->start_block->instr_list, &instr->node);
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}
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state->cursor = instr;
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instr->block = state->start_block;
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}
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static bool
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move_varying_inputs_block(state *state, nir_block *block)
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{
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bool progress = false;
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nir_foreach_instr_safe(instr, block) {
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if (instr->type != nir_instr_type_intrinsic)
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continue;
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nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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switch (intr->intrinsic) {
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case nir_intrinsic_load_interpolated_input:
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case nir_intrinsic_load_input:
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/* TODO any others to handle? */
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break;
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default:
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continue;
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}
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debug_assert(intr->dest.is_ssa);
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state->cursor = NULL;
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move_instruction_to_start_block(state, instr);
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progress = true;
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}
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return progress;
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}
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bool
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ir3_nir_move_varying_inputs(nir_shader *shader)
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{
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bool progress = false;
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debug_assert(shader->info.stage == MESA_SHADER_FRAGMENT);
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nir_foreach_function (function, shader) {
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state state;
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if (!function->impl)
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continue;
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state.shader = shader;
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state.start_block = nir_start_block(function->impl);
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bool progress = false;
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nir_foreach_block (block, function->impl) {
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/* don't need to move anything that is already in the first block */
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if (block == state.start_block)
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continue;
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progress |= move_varying_inputs_block(&state, block);
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}
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if (progress) {
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nir_metadata_preserve(function->impl,
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nir_metadata_block_index | nir_metadata_dominance);
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}
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}
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return progress;
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}
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@ -262,6 +262,11 @@ ir3_shader_from_nir(struct ir3_compiler *compiler, nir_shader *nir)
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NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size,
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(nir_lower_io_options)0);
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if (nir->info.stage == MESA_SHADER_FRAGMENT)
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NIR_PASS_V(nir, ir3_nir_move_varying_inputs);
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NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
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/* do first pass optimization, ignoring the key: */
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shader->nir = ir3_optimize_nir(shader, nir, NULL);
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if (ir3_shader_debug & IR3_DBG_DISASM) {
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@ -53,6 +53,7 @@ libfreedreno_ir3_files = files(
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'ir3_nir_analyze_ubo_ranges.c',
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'ir3_nir_lower_io_offsets.c',
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'ir3_nir_lower_tg4_to_tex.c',
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'ir3_nir_move_varying_inputs.c',
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'ir3_print.c',
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'ir3_ra.c',
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'ir3_sched.c',
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