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lavapipe: disable stencil test if no stencil attachment
stencil test must not be enabled if there is no stencil attachment fixes dEQP-VK.pipeline.*.stencil.no_stencil_att.dynamic_rendering.* fixes #10990 cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28772>
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1 changed files with 11 additions and 0 deletions
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@ -87,6 +87,7 @@ struct rendering_state {
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bool blend_dirty;
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bool rs_dirty;
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bool dsa_dirty;
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bool dsa_no_stencil;
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bool stencil_ref_dirty;
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bool clip_state_dirty;
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bool blend_color_dirty;
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@ -503,8 +504,16 @@ static void emit_state(struct rendering_state *state)
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}
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if (state->dsa_dirty) {
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bool s0_enabled = state->dsa_state.stencil[0].enabled;
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bool s1_enabled = state->dsa_state.stencil[1].enabled;
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if (state->dsa_no_stencil) {
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state->dsa_state.stencil[0].enabled = false;
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state->dsa_state.stencil[1].enabled = false;
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}
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cso_set_depth_stencil_alpha(state->cso, &state->dsa_state);
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state->dsa_dirty = false;
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state->dsa_state.stencil[0].enabled = s0_enabled;
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state->dsa_state.stencil[1].enabled = s1_enabled;
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}
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if (state->sample_mask_dirty) {
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@ -1853,6 +1862,8 @@ handle_begin_rendering(struct vk_cmd_queue_entry *cmd,
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render_att_init(&state->depth_att, info->pDepthAttachment, state->poison_mem, false);
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render_att_init(&state->stencil_att, info->pStencilAttachment, state->poison_mem, true);
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state->dsa_no_stencil = !state->stencil_att.imgv;
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state->dsa_dirty = true;
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if (state->depth_att.imgv || state->stencil_att.imgv) {
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assert(state->depth_att.imgv == NULL ||
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state->stencil_att.imgv == NULL ||
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