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virgl: drop next shader property for now.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -40,6 +40,7 @@ virgl_tgsi_transform_property(struct tgsi_transform_context *ctx,
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switch (prop->Property.PropertyName) {
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case TGSI_PROPERTY_NUM_CLIPDIST_ENABLED:
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case TGSI_PROPERTY_NUM_CULLDIST_ENABLED:
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case TGSI_PROPERTY_NEXT_SHADER:
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break;
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default:
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ctx->emit_property(ctx, prop);
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