glapi: Fix a race in accessing context/dispatch TSD.

If multiple threads set/get a TSD at roughly same time for the first
time, glthread might (wrongly) initialize it more than once.  This patch
solves the race by initializing context/dispatch TSDs early.

Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
This commit is contained in:
Chia-I Wu 2009-07-10 17:35:11 +08:00 committed by Brian Paul
parent 99939982ec
commit fc2feea685

View file

@ -240,6 +240,10 @@ _glapi_check_multithread(void)
_glthread_LOCK_MUTEX(ThreadCheckMutex);
if (firstCall) {
/* initialize TSDs */
(void) _glthread_GetTSD(&ContextTSD);
(void) _glthread_GetTSD(&_gl_DispatchTSD);
knownID = _glthread_GetID();
firstCall = GL_FALSE;
}