r300: replace some hard coded mask by define in stencil area

This commit is contained in:
Christoph Brill 2008-03-04 21:52:49 +01:00
parent 701ccf6f29
commit fc21e9cdd0

View file

@ -957,7 +957,8 @@ static void r300StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask)
ZB_STENCILREFMASK_STENCILWRITEMASK_SHIFT);
rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |=
(ctx->Stencil.
WriteMask[0] & 0xff) << ZB_STENCILREFMASK_STENCILWRITEMASK_SHIFT;
WriteMask[0] & ZB_STENCILREFMASK_STENCIL_MASK) <<
ZB_STENCILREFMASK_STENCILWRITEMASK_SHIFT;
}
static void r300StencilOpSeparate(GLcontext * ctx, GLenum face,
@ -1004,11 +1005,10 @@ static void r300ClearStencil(GLcontext * ctx, GLint s)
r300ContextPtr rmesa = R300_CONTEXT(ctx);
rmesa->state.stencil.clear =
((GLuint) (ctx->Stencil.Clear & 0xff) |
(ZB_STENCILREFMASK_STENCIL_MASK <<
ZB_STENCILREFMASK_STENCILMASK_SHIFT) | ((ctx->Stencil.
WriteMask[0] & 0xff) <<
ZB_STENCILREFMASK_STENCILMASK_SHIFT));
((GLuint) (ctx->Stencil.Clear & ZB_STENCILREFMASK_STENCIL_MASK) |
(ZB_STENCILREFMASK_STENCIL_MASK << ZB_STENCILREFMASK_STENCILMASK_SHIFT) |
((ctx->Stencil.WriteMask[0] & ZB_STENCILREFMASK_STENCIL_MASK) <<
ZB_STENCILREFMASK_STENCILMASK_SHIFT));
}
/* =============================================================