meta: Label the meta GLSL clear program.

Giving the meta clear program a meaningful name makes it easier to find
in output such as INTEL_DEBUG=fs or INTEL_DEBUG=shader_time.  We already
did so for integer programs, but neglected to label the primary program.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Kenneth Graunke 2014-06-09 02:13:25 -07:00
parent 2bcd24c9f0
commit fc19c4aaf1

View file

@ -1569,6 +1569,7 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
_mesa_AttachShader(clear->ShaderProg, vs);
_mesa_DeleteShader(vs);
_mesa_BindAttribLocation(clear->ShaderProg, 0, "position");
_mesa_ObjectLabel(GL_PROGRAM, clear->ShaderProg, -1, "meta clear");
_mesa_LinkProgram(clear->ShaderProg);
clear->ColorLocation = _mesa_GetUniformLocation(clear->ShaderProg,