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compiler: Move gl_program::TexelFetchSamplers to shader_info.
I'd like to put this sort of metadata in the shader_info structure, rather than adding more things to gl_program. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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4 changed files with 6 additions and 3 deletions
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@ -70,6 +70,9 @@ typedef struct shader_info {
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/* Whether or not this shader ever uses textureGather() */
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bool uses_texture_gather;
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/** Bitfield of which textures are used by texelFetch() */
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uint32_t textures_used_by_txf;
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/* The size of the gl_ClipDistance[] array, if declared. */
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unsigned clip_distance_array_size;
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@ -2088,7 +2088,6 @@ struct gl_program
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GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
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GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */
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GLbitfield ShadowSamplers; /**< Texture units used for shadow sampling. */
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GLbitfield TexelFetchSamplers; /**< Texture units used for texelFetch*(). */
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GLbitfield ExternalSamplersUsed; /**< Texture units used for samplerExternalOES */
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/* Fragement shader only fields */
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@ -106,7 +106,7 @@ update_textures(struct st_context *st,
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{
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const GLuint old_max = *out_num_textures;
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GLbitfield samplers_used = prog->SamplersUsed;
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GLbitfield texel_fetch_samplers = prog->TexelFetchSamplers;
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GLbitfield texel_fetch_samplers = prog->info.textures_used_by_txf;
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GLbitfield free_slots = ~prog->SamplersUsed;
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GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
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GLuint unit;
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@ -4460,6 +4460,7 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program *prog)
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{
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v->samplers_used = 0;
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v->images_used = 0;
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prog->info.textures_used_by_txf = 0;
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foreach_in_list(glsl_to_tgsi_instruction, inst, &v->instructions) {
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if (inst->info->is_tex) {
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@ -4473,7 +4474,7 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program *prog)
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st_translate_texture_target(inst->tex_target, inst->tex_shadow);
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if (inst->op == TGSI_OPCODE_TXF || inst->op == TGSI_OPCODE_TXF_LZ) {
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prog->TexelFetchSamplers |= 1u << idx;
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prog->info.textures_used_by_txf |= 1u << idx;
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}
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}
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}
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