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nvfx: Include missing headers in nvfx_shader.h.
Include stdint.h for uint8_t symbol. Include p_compiler.h for INLINE symbol.
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#ifndef __NVFX_SHADER_H__
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#define __NVFX_SHADER_H__
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#include <stdint.h>
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#include "pipe/p_compiler.h"
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#define NVFX_SWZ_IDENTITY ((3 << 6) | (2 << 4) | (1 << 2) | (0 << 0))
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/* this will resolve to either the NV30 or the NV40 version
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