diff --git a/src/amd/vulkan/radv_pipeline_cache.c b/src/amd/vulkan/radv_pipeline_cache.c index 5345083d263..7377decf439 100644 --- a/src/amd/vulkan/radv_pipeline_cache.c +++ b/src/amd/vulkan/radv_pipeline_cache.c @@ -419,9 +419,9 @@ radv_pipeline_cache_insert_shaders(struct radv_device *device, } // Make valgrind happy by filling the alignment hole at the end. - assert((void*)p == (void*)entry + size_without_align); - assert(sizeof(*entry) + ((void*)p - (void*)entry->code) == size_without_align); - memset((void*)entry + size_without_align, 0, size - size_without_align); + assert(p == (char*)entry + size_without_align); + assert(sizeof(*entry) + (p - entry->code) == size_without_align); + memset((char*)entry + size_without_align, 0, size - size_without_align); /* Always add cache items to disk. This will allow collection of * compiled shaders by third parties such as steam, even if the app