softpipe: fix using non-zero layer in non-array view from array resource

For vertex/geometry shader sampling, this is the same as for llvmpipe - just
use the original resource target.
For fragment shader sampling though (which does not use first-layer based mip
offsets) adjust the sampling code to use first_layer in the non-array cases.
While here also fix up some code which looked wrong wrt buffer texel fetch
(no piglit change).

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Roland Scheidegger 2015-10-22 22:28:28 +02:00
parent fe707c0373
commit fb586e1edb
2 changed files with 31 additions and 9 deletions

View file

@ -214,10 +214,10 @@ prepare_shader_sampling(
row_stride[j] = sp_tex->stride[j];
img_stride[j] = sp_tex->img_stride[j];
}
if (view->target == PIPE_TEXTURE_1D_ARRAY ||
view->target == PIPE_TEXTURE_2D_ARRAY ||
view->target == PIPE_TEXTURE_CUBE ||
view->target == PIPE_TEXTURE_CUBE_ARRAY) {
if (tex->target == PIPE_TEXTURE_1D_ARRAY ||
tex->target == PIPE_TEXTURE_2D_ARRAY ||
tex->target == PIPE_TEXTURE_CUBE ||
tex->target == PIPE_TEXTURE_CUBE_ARRAY) {
num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
for (j = first_level; j <= last_level; j++) {
mip_offsets[j] += view->u.tex.first_layer *

View file

@ -1033,6 +1033,7 @@ img_filter_2d_linear_repeat_POT(const struct sp_sampler_view *sp_sview,
addr.value = 0;
addr.bits.level = args->level;
addr.bits.z = sp_sview->base.u.tex.first_layer;
/* Can we fetch all four at once:
*/
@ -1081,6 +1082,7 @@ img_filter_2d_nearest_repeat_POT(const struct sp_sampler_view *sp_sview,
addr.value = 0;
addr.bits.level = args->level;
addr.bits.z = sp_sview->base.u.tex.first_layer;
out = get_texel_2d_no_border(sp_sview, addr, x0, y0);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
@ -1111,6 +1113,7 @@ img_filter_2d_nearest_clamp_POT(const struct sp_sampler_view *sp_sview,
addr.value = 0;
addr.bits.level = args->level;
addr.bits.z = sp_sview->base.u.tex.first_layer;
x0 = util_ifloor(u);
if (x0 < 0)
@ -1154,7 +1157,8 @@ img_filter_1d_nearest(const struct sp_sampler_view *sp_sview,
sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x);
out = get_texel_2d(sp_sview, sp_samp, addr, x, 0);
out = get_texel_1d_array(sp_sview, sp_samp, addr, x,
sp_sview->base.u.tex.first_layer);
for (c = 0; c < TGSI_QUAD_SIZE; c++)
rgba[TGSI_NUM_CHANNELS*c] = out[c];
@ -1215,6 +1219,7 @@ img_filter_2d_nearest(const struct sp_sampler_view *sp_sview,
addr.value = 0;
addr.bits.level = args->level;
addr.bits.z = sp_sview->base.u.tex.first_layer;
sp_samp->nearest_texcoord_s(args->s, width, args->offset[0], &x);
sp_samp->nearest_texcoord_t(args->t, height, args->offset[1], &y);
@ -1396,8 +1401,10 @@ img_filter_1d_linear(const struct sp_sampler_view *sp_sview,
sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, &xw);
tx0 = get_texel_2d(sp_sview, sp_samp, addr, x0, 0);
tx1 = get_texel_2d(sp_sview, sp_samp, addr, x1, 0);
tx0 = get_texel_1d_array(sp_sview, sp_samp, addr, x0,
sp_sview->base.u.tex.first_layer);
tx1 = get_texel_1d_array(sp_sview, sp_samp, addr, x1,
sp_sview->base.u.tex.first_layer);
/* interpolate R, G, B, A */
for (c = 0; c < TGSI_QUAD_SIZE; c++)
@ -1523,6 +1530,7 @@ img_filter_2d_linear(const struct sp_sampler_view *sp_sview,
addr.value = 0;
addr.bits.level = args->level;
addr.bits.z = sp_sview->base.u.tex.first_layer;
sp_samp->linear_texcoord_s(args->s, width, args->offset[0], &x0, &x1, &xw);
sp_samp->linear_texcoord_t(args->t, height, args->offset[1], &y0, &y1, &yw);
@ -3252,10 +3260,22 @@ sp_get_texels(const struct sp_sampler_view *sp_sview,
switch (sp_sview->base.target) {
case PIPE_BUFFER:
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
const int x = CLAMP(v_i[j] + offset[0] +
sp_sview->base.u.buf.first_element,
sp_sview->base.u.buf.first_element,
sp_sview->base.u.buf.last_element);
tx = get_texel_2d_no_border(sp_sview, addr, x, 0);
for (c = 0; c < 4; c++) {
rgba[c][j] = tx[c];
}
}
break;
case PIPE_TEXTURE_1D:
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
const int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
tx = get_texel_2d_no_border(sp_sview, addr, x, 0);
tx = get_texel_2d_no_border(sp_sview, addr, x,
sp_sview->base.u.tex.first_layer);
for (c = 0; c < 4; c++) {
rgba[c][j] = tx[c];
}
@ -3277,7 +3297,8 @@ sp_get_texels(const struct sp_sampler_view *sp_sview,
for (j = 0; j < TGSI_QUAD_SIZE; j++) {
const int x = CLAMP(v_i[j] + offset[0], 0, width - 1);
const int y = CLAMP(v_j[j] + offset[1], 0, height - 1);
tx = get_texel_2d_no_border(sp_sview, addr, x, y);
tx = get_texel_3d_no_border(sp_sview, addr, x, y,
sp_sview->base.u.tex.first_layer);
for (c = 0; c < 4; c++) {
rgba[c][j] = tx[c];
}
@ -3307,6 +3328,7 @@ sp_get_texels(const struct sp_sampler_view *sp_sview,
}
break;
case PIPE_TEXTURE_CUBE: /* TXF can't work on CUBE according to spec */
case PIPE_TEXTURE_CUBE_ARRAY:
default:
assert(!"Unknown or CUBE texture type in TXF processing\n");
break;