r600: fix cubemap arrays

A lot of cubemap array piglits fail, port the texture type
picking code from radeonsi which seems to fix most of them.

For images I will port the rest of the code.

Fixes:
getteximage-depth gl_texture_cube_map_array-*
fbo-generatemipmap-cubemap array
getteximage-targets cube_array
amongst others.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 3ceee04a4f)

Squashed with:

r600/eg: use texture target to pick array size not view target (v2)

This fixes a few CTS cases in :
KHR-GL45.texture_view.view_sampling

some multisample cases are still broken, but not sure this is
the same problem.

v2: fix more cases

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 012100b809)
This commit is contained in:
Dave Airlie 2017-11-15 08:26:23 +10:00 committed by Juan A. Suarez Romero
parent 9080ddc699
commit fb4e0b77d5

View file

@ -169,9 +169,20 @@ static uint32_t r600_translate_blend_factor(int blend_fact)
return 0;
}
static unsigned r600_tex_dim(unsigned dim, unsigned nr_samples)
static unsigned r600_tex_dim(struct r600_texture *rtex,
unsigned view_target, unsigned nr_samples)
{
switch (dim) {
unsigned res_target = rtex->resource.b.b.target;
if (view_target == PIPE_TEXTURE_CUBE ||
view_target == PIPE_TEXTURE_CUBE_ARRAY)
res_target = view_target;
/* If interpreting cubemaps as something else, set 2D_ARRAY. */
else if (res_target == PIPE_TEXTURE_CUBE ||
res_target == PIPE_TEXTURE_CUBE_ARRAY)
res_target = PIPE_TEXTURE_2D_ARRAY;
switch (res_target) {
default:
case PIPE_TEXTURE_1D:
return V_030000_SQ_TEX_DIM_1D;
@ -794,24 +805,24 @@ static int evergreen_fill_tex_resource_words(struct r600_context *rctx,
}
nbanks = eg_num_banks(rscreen->b.info.r600_num_banks);
if (params->target == PIPE_TEXTURE_1D_ARRAY) {
height = 1;
depth = texture->array_size;
} else if (params->target == PIPE_TEXTURE_2D_ARRAY) {
depth = texture->array_size;
} else if (params->target == PIPE_TEXTURE_CUBE_ARRAY)
depth = texture->array_size / 6;
va = tmp->resource.gpu_address;
/* array type views and views into array types need to use layer offset */
dim = params->target;
if (params->target != PIPE_TEXTURE_CUBE)
dim = MAX2(params->target, texture->target);
dim = r600_tex_dim(tmp, params->target, texture->nr_samples);
tex_resource_words[0] = (S_030000_DIM(r600_tex_dim(dim, texture->nr_samples)) |
S_030000_PITCH((pitch / 8) - 1) |
S_030000_TEX_WIDTH(width - 1));
if (dim == V_030000_SQ_TEX_DIM_1D_ARRAY) {
height = 1;
depth = texture->array_size;
} else if (dim == V_030000_SQ_TEX_DIM_2D_ARRAY ||
dim == V_030000_SQ_TEX_DIM_2D_ARRAY_MSAA) {
depth = texture->array_size;
} else if (dim == V_030000_SQ_TEX_DIM_CUBEMAP)
depth = texture->array_size / 6;
tex_resource_words[0] = (S_030000_DIM(dim) |
S_030000_PITCH((pitch / 8) - 1) |
S_030000_TEX_WIDTH(width - 1));
if (rscreen->b.chip_class == CAYMAN)
tex_resource_words[0] |= CM_S_030000_NON_DISP_TILING_ORDER(non_disp_tiling);
else