radeonsi: remove si_descriptors parameter from emit_shader_pointer functions

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2018-02-03 15:47:08 +01:00
parent 63ea0a00a3
commit fb410ae392

View file

@ -1999,20 +1999,17 @@ void si_shader_change_notify(struct si_context *sctx)
}
static void si_emit_shader_pointer_head(struct radeon_winsys_cs *cs,
struct si_descriptors *desc,
unsigned sh_base,
unsigned sh_offset,
unsigned pointer_count)
{
radeon_emit(cs, PKT3(PKT3_SET_SH_REG, pointer_count * (HAVE_32BIT_POINTERS ? 1 : 2), 0));
radeon_emit(cs, (sh_base + desc->shader_userdata_offset - SI_SH_REG_OFFSET) >> 2);
radeon_emit(cs, (sh_offset - SI_SH_REG_OFFSET) >> 2);
}
static void si_emit_shader_pointer_body(struct si_screen *sscreen,
struct radeon_winsys_cs *cs,
struct si_descriptors *desc)
uint64_t va)
{
uint64_t va = desc->gpu_address;
radeon_emit(cs, va);
if (HAVE_32BIT_POINTERS)
@ -2026,9 +2023,10 @@ static void si_emit_shader_pointer(struct si_context *sctx,
unsigned sh_base)
{
struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
unsigned sh_offset = sh_base + desc->shader_userdata_offset;
si_emit_shader_pointer_head(cs, desc, sh_base, 1);
si_emit_shader_pointer_body(sctx->screen, cs, desc);
si_emit_shader_pointer_head(cs, sh_offset, 1);
si_emit_shader_pointer_body(sctx->screen, cs, desc->gpu_address);
}
static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
@ -2046,10 +2044,12 @@ static void si_emit_consecutive_shader_pointers(struct si_context *sctx,
u_bit_scan_consecutive_range(&mask, &start, &count);
struct si_descriptors *descs = &sctx->descriptors[start];
unsigned sh_offset = sh_base + descs->shader_userdata_offset;
si_emit_shader_pointer_head(cs, descs, sh_base, count);
si_emit_shader_pointer_head(cs, sh_offset, count);
for (int i = 0; i < count; i++)
si_emit_shader_pointer_body(sctx->screen, cs, descs + i);
si_emit_shader_pointer_body(sctx->screen, cs,
descs[i].gpu_address);
}
}
@ -2065,9 +2065,10 @@ static void si_emit_disjoint_shader_pointers(struct si_context *sctx,
while (mask) {
struct si_descriptors *descs = &sctx->descriptors[u_bit_scan(&mask)];
unsigned sh_offset = sh_base + descs->shader_userdata_offset;
si_emit_shader_pointer_head(cs, descs, sh_base, 1);
si_emit_shader_pointer_body(sctx->screen, cs, descs);
si_emit_shader_pointer_head(cs, sh_offset, 1);
si_emit_shader_pointer_body(sctx->screen, cs, descs->gpu_address);
}
}