i915g: implement surface clear functions using hw-clear

Tested by temporarily using util_clear even when not using the blitter.

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This commit is contained in:
Daniel Vetter 2011-03-06 12:36:46 +01:00
parent 6ad4a11b3e
commit fb3b712b84
4 changed files with 103 additions and 15 deletions

View file

@ -40,7 +40,7 @@
#include "i915_resource.h"
#include "i915_state.h"
static void
void
i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba,
double depth, unsigned stencil,
unsigned destx, unsigned desty, unsigned width, unsigned height)

View file

@ -103,6 +103,9 @@ static void i915_destroy(struct pipe_context *pipe)
int i;
draw_destroy(i915->draw);
if (i915->blitter)
util_blitter_destroy(i915->blitter);
if(i915->batch)
i915->iws->batchbuffer_destroy(i915->batch);
@ -167,6 +170,10 @@ i915_create_context(struct pipe_screen *screen, void *priv)
draw_install_aaline_stage(i915->draw, &i915->base);
draw_install_aapoint_stage(i915->draw, &i915->base);
/* Create blitter last - calls state creation functions. */
i915->blitter = util_blitter_create(&i915->base);
assert(i915->blitter);
i915->dirty = ~0;
i915->hardware_dirty = ~0;
i915->immediate_dirty = ~0;

View file

@ -38,6 +38,7 @@
#include "tgsi/tgsi_scan.h"
#include "util/u_slab.h"
#include "util/u_blitter.h"
struct i915_winsys;
@ -239,6 +240,8 @@ struct i915_context {
struct i915_winsys_batchbuffer *batch;
struct blitter_context* blitter;
/** Vertex buffer */
struct i915_winsys_buffer *vbo;
size_t vbo_offset;
@ -332,6 +335,9 @@ void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float
double depth, unsigned stencil);
void i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba,
double depth, unsigned stencil);
void i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba,
double depth, unsigned stencil,
unsigned destx, unsigned desty, unsigned width, unsigned height);
/***********************************************************************

View file

@ -27,6 +27,7 @@
#include "i915_surface.h"
#include "i915_resource.h"
#include "i915_state.h"
#include "i915_blit.h"
#include "i915_reg.h"
#include "i915_screen.h"
@ -37,6 +38,75 @@
#include "util/u_memory.h"
#include "util/u_pack_color.h"
/*
* surface functions using the render engine
*/
static void
i915_clear_render_target_render(struct pipe_context *pipe,
struct pipe_surface *dst,
const float *rgba,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct i915_context *i915 = i915_context(pipe);
struct pipe_framebuffer_state fb_state;
util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
fb_state.width = dst->width;
fb_state.height = dst->height;
fb_state.nr_cbufs = 1;
fb_state.cbufs[0] = dst;
fb_state.zsbuf = NULL;
pipe->set_framebuffer_state(pipe, &fb_state);
if (i915->dirty)
i915_update_derived(i915);
i915_clear_emit(pipe, PIPE_CLEAR_COLOR, rgba, 0.0, 0x0,
dstx, dsty, width, height);
pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state);
util_unreference_framebuffer_state(&i915->blitter->saved_fb_state);
i915->blitter->saved_fb_state.nr_cbufs = ~0;
}
static void
i915_clear_depth_stencil_render(struct pipe_context *pipe,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct i915_context *i915 = i915_context(pipe);
struct pipe_framebuffer_state fb_state;
util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
fb_state.width = dst->width;
fb_state.height = dst->height;
fb_state.nr_cbufs = 0;
fb_state.zsbuf = dst;
pipe->set_framebuffer_state(pipe, &fb_state);
if (i915->dirty)
i915_update_derived(i915);
i915_clear_emit(pipe, clear_flags & PIPE_CLEAR_DEPTHSTENCIL,
NULL, depth, stencil,
dstx, dsty, width, height);
pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state);
util_unreference_framebuffer_state(&i915->blitter->saved_fb_state);
i915->blitter->saved_fb_state.nr_cbufs = ~0;
}
/*
* surface functions using the blitter
*/
/* Assumes all values are within bounds -- no checking at this level -
* do it higher up if required.
@ -82,11 +152,11 @@ i915_surface_copy(struct pipe_context *pipe,
static void
i915_clear_render_target(struct pipe_context *pipe,
struct pipe_surface *dst,
const float *rgba,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
i915_clear_render_target_blitter(struct pipe_context *pipe,
struct pipe_surface *dst,
const float *rgba,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct i915_texture *tex = i915_texture(dst->texture);
struct pipe_resource *pt = &tex->b.b;
@ -108,13 +178,13 @@ i915_clear_render_target(struct pipe_context *pipe,
}
static void
i915_clear_depth_stencil(struct pipe_context *pipe,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
i915_clear_depth_stencil_blitter(struct pipe_context *pipe,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct i915_texture *tex = i915_texture(dst->texture);
struct pipe_resource *pt = &tex->b.b;
@ -193,8 +263,13 @@ void
i915_init_surface_functions(struct i915_context *i915)
{
i915->base.resource_copy_region = i915_surface_copy;
i915->base.clear_render_target = i915_clear_render_target;
i915->base.clear_depth_stencil = i915_clear_depth_stencil;
if (i915_screen(i915->base.screen)->debug.use_blitter) {
i915->base.clear_render_target = i915_clear_render_target_blitter;
i915->base.clear_depth_stencil = i915_clear_depth_stencil_blitter;
} else {
i915->base.clear_render_target = i915_clear_render_target_render;
i915->base.clear_depth_stencil = i915_clear_depth_stencil_render;
}
i915->base.create_surface = i915_create_surface;
i915->base.surface_destroy = i915_surface_destroy;
}