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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 16:08:04 +02:00
i915g: implement surface clear functions using hw-clear
Tested by temporarily using util_clear even when not using the blitter. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This commit is contained in:
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6ad4a11b3e
commit
fb3b712b84
4 changed files with 103 additions and 15 deletions
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@ -40,7 +40,7 @@
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#include "i915_resource.h"
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#include "i915_state.h"
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static void
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void
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i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba,
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double depth, unsigned stencil,
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unsigned destx, unsigned desty, unsigned width, unsigned height)
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@ -103,6 +103,9 @@ static void i915_destroy(struct pipe_context *pipe)
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int i;
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draw_destroy(i915->draw);
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if (i915->blitter)
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util_blitter_destroy(i915->blitter);
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if(i915->batch)
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i915->iws->batchbuffer_destroy(i915->batch);
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@ -167,6 +170,10 @@ i915_create_context(struct pipe_screen *screen, void *priv)
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draw_install_aaline_stage(i915->draw, &i915->base);
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draw_install_aapoint_stage(i915->draw, &i915->base);
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/* Create blitter last - calls state creation functions. */
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i915->blitter = util_blitter_create(&i915->base);
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assert(i915->blitter);
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i915->dirty = ~0;
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i915->hardware_dirty = ~0;
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i915->immediate_dirty = ~0;
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@ -38,6 +38,7 @@
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#include "tgsi/tgsi_scan.h"
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#include "util/u_slab.h"
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#include "util/u_blitter.h"
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struct i915_winsys;
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@ -239,6 +240,8 @@ struct i915_context {
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struct i915_winsys_batchbuffer *batch;
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struct blitter_context* blitter;
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/** Vertex buffer */
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struct i915_winsys_buffer *vbo;
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size_t vbo_offset;
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@ -332,6 +335,9 @@ void i915_clear_blitter(struct pipe_context *pipe, unsigned buffers, const float
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double depth, unsigned stencil);
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void i915_clear_render(struct pipe_context *pipe, unsigned buffers, const float *rgba,
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double depth, unsigned stencil);
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void i915_clear_emit(struct pipe_context *pipe, unsigned buffers, const float *rgba,
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double depth, unsigned stencil,
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unsigned destx, unsigned desty, unsigned width, unsigned height);
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/***********************************************************************
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@ -27,6 +27,7 @@
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#include "i915_surface.h"
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#include "i915_resource.h"
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#include "i915_state.h"
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#include "i915_blit.h"
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#include "i915_reg.h"
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#include "i915_screen.h"
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@ -37,6 +38,75 @@
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#include "util/u_memory.h"
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#include "util/u_pack_color.h"
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/*
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* surface functions using the render engine
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*/
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static void
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i915_clear_render_target_render(struct pipe_context *pipe,
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struct pipe_surface *dst,
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const float *rgba,
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unsigned dstx, unsigned dsty,
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unsigned width, unsigned height)
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{
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struct i915_context *i915 = i915_context(pipe);
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struct pipe_framebuffer_state fb_state;
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util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
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fb_state.width = dst->width;
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fb_state.height = dst->height;
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fb_state.nr_cbufs = 1;
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fb_state.cbufs[0] = dst;
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fb_state.zsbuf = NULL;
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pipe->set_framebuffer_state(pipe, &fb_state);
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if (i915->dirty)
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i915_update_derived(i915);
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i915_clear_emit(pipe, PIPE_CLEAR_COLOR, rgba, 0.0, 0x0,
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dstx, dsty, width, height);
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pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state);
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util_unreference_framebuffer_state(&i915->blitter->saved_fb_state);
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i915->blitter->saved_fb_state.nr_cbufs = ~0;
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}
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static void
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i915_clear_depth_stencil_render(struct pipe_context *pipe,
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struct pipe_surface *dst,
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unsigned clear_flags,
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double depth,
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unsigned stencil,
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unsigned dstx, unsigned dsty,
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unsigned width, unsigned height)
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{
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struct i915_context *i915 = i915_context(pipe);
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struct pipe_framebuffer_state fb_state;
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util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
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fb_state.width = dst->width;
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fb_state.height = dst->height;
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fb_state.nr_cbufs = 0;
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fb_state.zsbuf = dst;
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pipe->set_framebuffer_state(pipe, &fb_state);
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if (i915->dirty)
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i915_update_derived(i915);
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i915_clear_emit(pipe, clear_flags & PIPE_CLEAR_DEPTHSTENCIL,
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NULL, depth, stencil,
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dstx, dsty, width, height);
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pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state);
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util_unreference_framebuffer_state(&i915->blitter->saved_fb_state);
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i915->blitter->saved_fb_state.nr_cbufs = ~0;
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}
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/*
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* surface functions using the blitter
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*/
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/* Assumes all values are within bounds -- no checking at this level -
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* do it higher up if required.
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@ -82,11 +152,11 @@ i915_surface_copy(struct pipe_context *pipe,
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static void
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i915_clear_render_target(struct pipe_context *pipe,
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struct pipe_surface *dst,
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const float *rgba,
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unsigned dstx, unsigned dsty,
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unsigned width, unsigned height)
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i915_clear_render_target_blitter(struct pipe_context *pipe,
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struct pipe_surface *dst,
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const float *rgba,
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unsigned dstx, unsigned dsty,
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unsigned width, unsigned height)
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{
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struct i915_texture *tex = i915_texture(dst->texture);
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struct pipe_resource *pt = &tex->b.b;
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@ -108,13 +178,13 @@ i915_clear_render_target(struct pipe_context *pipe,
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}
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static void
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i915_clear_depth_stencil(struct pipe_context *pipe,
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struct pipe_surface *dst,
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unsigned clear_flags,
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double depth,
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unsigned stencil,
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unsigned dstx, unsigned dsty,
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unsigned width, unsigned height)
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i915_clear_depth_stencil_blitter(struct pipe_context *pipe,
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struct pipe_surface *dst,
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unsigned clear_flags,
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double depth,
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unsigned stencil,
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unsigned dstx, unsigned dsty,
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unsigned width, unsigned height)
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{
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struct i915_texture *tex = i915_texture(dst->texture);
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struct pipe_resource *pt = &tex->b.b;
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@ -193,8 +263,13 @@ void
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i915_init_surface_functions(struct i915_context *i915)
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{
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i915->base.resource_copy_region = i915_surface_copy;
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i915->base.clear_render_target = i915_clear_render_target;
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i915->base.clear_depth_stencil = i915_clear_depth_stencil;
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if (i915_screen(i915->base.screen)->debug.use_blitter) {
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i915->base.clear_render_target = i915_clear_render_target_blitter;
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i915->base.clear_depth_stencil = i915_clear_depth_stencil_blitter;
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} else {
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i915->base.clear_render_target = i915_clear_render_target_render;
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i915->base.clear_depth_stencil = i915_clear_depth_stencil_render;
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}
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i915->base.create_surface = i915_create_surface;
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i915->base.surface_destroy = i915_surface_destroy;
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}
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