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added SPECULAR flag for sprite point functions
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2 changed files with 4 additions and 5 deletions
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@ -1,8 +1,8 @@
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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* Version: 6.1
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -144,12 +144,12 @@
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/*
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* Sprite (textured point)
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*/
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#define FLAGS (RGBA | SPRITE)
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#define FLAGS (RGBA | SPRITE | SPECULAR)
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#define NAME sprite_point
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#include "s_pointtemp.h"
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#define FLAGS (RGBA | ATTENUATE | SPRITE)
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#define FLAGS (RGBA | SPRITE | SPECULAR | ATTENUATE)
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#define NAME atten_sprite_point
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#include "s_pointtemp.h"
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@ -47,7 +47,6 @@
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*
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* Notes: LARGE and ATTENUATE are exclusive of each other.
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* TEXTURE requires RGBA
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* SPECULAR requires TEXTURE
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*/
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