added SPECULAR flag for sprite point functions

This commit is contained in:
Brian Paul 2004-04-09 14:13:58 +00:00
parent d0c8352853
commit fb31a01f87
2 changed files with 4 additions and 5 deletions

View file

@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -144,12 +144,12 @@
/*
* Sprite (textured point)
*/
#define FLAGS (RGBA | SPRITE)
#define FLAGS (RGBA | SPRITE | SPECULAR)
#define NAME sprite_point
#include "s_pointtemp.h"
#define FLAGS (RGBA | ATTENUATE | SPRITE)
#define FLAGS (RGBA | SPRITE | SPECULAR | ATTENUATE)
#define NAME atten_sprite_point
#include "s_pointtemp.h"

View file

@ -47,7 +47,6 @@
*
* Notes: LARGE and ATTENUATE are exclusive of each other.
* TEXTURE requires RGBA
* SPECULAR requires TEXTURE
*/