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mesa: Add NV_fog_distance to the fixed-function vertex program generator
This is all that is needed to implement NV_fog_distance on programmable hardware.
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740467dd62
commit
fadd5e1b00
1 changed files with 39 additions and 4 deletions
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@ -61,6 +61,7 @@ struct state_key {
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unsigned rescale_normals:1;
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unsigned fog_source_is_depth:1;
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unsigned fog_distance_mode:2;
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unsigned separate_specular:1;
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unsigned point_attenuated:1;
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unsigned point_array:1;
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@ -108,7 +109,22 @@ static GLuint translate_texgen( GLboolean enabled, GLenum mode )
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}
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}
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#define FDM_EYE_RADIAL 0
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#define FDM_EYE_PLANE 1
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#define FDM_EYE_PLANE_ABS 2
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static GLuint translate_fog_distance_mode( GLenum mode )
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{
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switch (mode) {
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case GL_EYE_RADIAL_NV:
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return FDM_EYE_RADIAL;
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case GL_EYE_PLANE:
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return FDM_EYE_PLANE;
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default: /* shouldn't happen; fall through to a sensible default */
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case GL_EYE_PLANE_ABSOLUTE_NV:
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return FDM_EYE_PLANE_ABS;
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}
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}
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static GLboolean check_active_shininess( struct gl_context *ctx,
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const struct state_key *key,
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@ -205,8 +221,10 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key )
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if (ctx->Transform.RescaleNormals)
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key->rescale_normals = 1;
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if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT)
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if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) {
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key->fog_source_is_depth = 1;
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key->fog_distance_mode = translate_fog_distance_mode(ctx->Fog.FogDistanceMode);
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}
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if (ctx->Point._Attenuated)
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key->point_attenuated = 1;
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@ -1308,14 +1326,31 @@ static void build_fog( struct tnl_program *p )
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struct ureg input;
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if (p->state->fog_source_is_depth) {
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input = get_eye_position_z(p);
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switch (p->state->fog_distance_mode) {
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case FDM_EYE_RADIAL: /* Z = sqrt(Xe*Xe + Ye*Ye + Ze*Ze) */
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input = get_eye_position(p);
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emit_op2(p, OPCODE_DP3, fog, WRITEMASK_X, input, input);
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emit_op1(p, OPCODE_RSQ, fog, WRITEMASK_X, fog);
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emit_op1(p, OPCODE_RCP, fog, WRITEMASK_X, fog);
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break;
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case FDM_EYE_PLANE: /* Z = Ze */
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input = get_eye_position_z(p);
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emit_op1(p, OPCODE_MOV, fog, WRITEMASK_X, input);
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break;
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case FDM_EYE_PLANE_ABS: /* Z = abs(Ze) */
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input = get_eye_position_z(p);
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emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
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break;
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default: assert(0); break; /* can't happen */
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}
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}
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else {
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input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
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emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
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}
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/* result.fog = {abs(f),0,0,1}; */
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emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
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emit_op1(p, OPCODE_MOV, fog, WRITEMASK_YZW, get_identity_param(p));
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}
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