i915: Use C99 initializers for primitive arrays

Using C99 initializers for the primitive arrays makes things more
readable.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Ville Syrjälä 2015-03-23 14:47:29 +02:00 committed by Ian Romanick
parent 3801fa65c1
commit fad5fd3a25
2 changed files with 50 additions and 50 deletions

View file

@ -67,42 +67,42 @@
#define HAVE_ELTS 0
static const uint32_t hw_prim[GL_POLYGON + 1] = {
0,
PRIM3D_LINELIST,
PRIM3D_LINESTRIP,
PRIM3D_LINESTRIP,
PRIM3D_TRILIST,
PRIM3D_TRISTRIP,
PRIM3D_TRIFAN,
0,
0,
PRIM3D_POLY
[GL_POINTS] = 0,
[GL_LINES ] = PRIM3D_LINELIST,
[GL_LINE_LOOP] = PRIM3D_LINESTRIP,
[GL_LINE_STRIP] = PRIM3D_LINESTRIP,
[GL_TRIANGLES] = PRIM3D_TRILIST,
[GL_TRIANGLE_STRIP] = PRIM3D_TRISTRIP,
[GL_TRIANGLE_FAN] = PRIM3D_TRIFAN,
[GL_QUADS] = 0,
[GL_QUAD_STRIP] = 0,
[GL_POLYGON] = PRIM3D_POLY,
};
static const GLenum reduced_prim[GL_POLYGON + 1] = {
GL_POINTS,
GL_LINES,
GL_LINES,
GL_LINES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES
[GL_POINTS] = GL_POINTS,
[GL_LINES] = GL_LINES,
[GL_LINE_LOOP] = GL_LINES,
[GL_LINE_STRIP] = GL_LINES,
[GL_TRIANGLES] = GL_TRIANGLES,
[GL_TRIANGLE_STRIP] = GL_TRIANGLES,
[GL_TRIANGLE_FAN] = GL_TRIANGLES,
[GL_QUADS] = GL_TRIANGLES,
[GL_QUAD_STRIP] = GL_TRIANGLES,
[GL_POLYGON] = GL_TRIANGLES,
};
static const int scale_prim[GL_POLYGON + 1] = {
0, /* fallback case */
1,
2,
2,
1,
3,
3,
0, /* fallback case */
0, /* fallback case */
3
[GL_POINTS] = 0, /* fallback case */
[GL_LINES] = 1,
[GL_LINE_LOOP] = 2,
[GL_LINE_STRIP] = 2,
[GL_TRIANGLES] = 1,
[GL_TRIANGLE_STRIP] = 3,
[GL_TRIANGLE_FAN] = 3,
[GL_QUADS] = 0, /* fallback case */
[GL_QUAD_STRIP] = 0, /* fallback case */
[GL_POLYGON] = 3,
};

View file

@ -670,16 +670,16 @@ do { \
***********************************************************************/
static const GLuint hw_prim[GL_POLYGON + 1] = {
PRIM3D_POINTLIST,
PRIM3D_LINELIST,
PRIM3D_LINELIST,
PRIM3D_LINELIST,
PRIM3D_TRILIST,
PRIM3D_TRILIST,
PRIM3D_TRILIST,
PRIM3D_TRILIST,
PRIM3D_TRILIST,
PRIM3D_TRILIST
[GL_POINTS] = PRIM3D_POINTLIST,
[GL_LINES] = PRIM3D_LINELIST,
[GL_LINE_LOOP] = PRIM3D_LINELIST,
[GL_LINE_STRIP] = PRIM3D_LINELIST,
[GL_TRIANGLES] = PRIM3D_TRILIST,
[GL_TRIANGLE_STRIP] = PRIM3D_TRILIST,
[GL_TRIANGLE_FAN] = PRIM3D_TRILIST,
[GL_QUADS] = PRIM3D_TRILIST,
[GL_QUAD_STRIP] = PRIM3D_TRILIST,
[GL_POLYGON] = PRIM3D_TRILIST,
};
#define RASTERIZE(x) intelRasterPrimitive( ctx, x, hw_prim[x] )
@ -1043,16 +1043,16 @@ intelChooseRenderState(struct gl_context * ctx)
}
static const GLenum reduced_prim[GL_POLYGON + 1] = {
GL_POINTS,
GL_LINES,
GL_LINES,
GL_LINES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES
[GL_POINTS] = GL_POINTS,
[GL_LINES] = GL_LINES,
[GL_LINE_LOOP] = GL_LINES,
[GL_LINE_STRIP] = GL_LINES,
[GL_TRIANGLES] = GL_TRIANGLES,
[GL_TRIANGLE_STRIP] = GL_TRIANGLES,
[GL_TRIANGLE_FAN] = GL_TRIANGLES,
[GL_QUADS] = GL_TRIANGLES,
[GL_QUAD_STRIP] = GL_TRIANGLES,
[GL_POLYGON] = GL_TRIANGLES
};