radeonsi/gfx9: add workarounds to avoid VGPR indexing completely

For inputs and outputs, indirect indexing is lowered by the GLSL compiler.
For temporaries, use alloca and disable the "promote-alloca" pass.

In the future, we could switch all codepaths to alloca permanently and
just rely on the "promote-alloca" pass.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-07-05 23:33:13 +02:00
parent 93391ac478
commit facfab28fe
3 changed files with 21 additions and 8 deletions

View file

@ -141,8 +141,9 @@ si_create_llvm_target_machine(struct si_screen *sscreen)
char features[256];
snprintf(features, sizeof(features),
"+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals%s%s",
"+DumpCode,+vgpr-spilling,-fp32-denormals,+fp64-denormals%s%s%s",
sscreen->b.chip_class >= GFX9 ? ",+xnack" : ",-xnack",
sscreen->llvm_has_working_vgpr_indexing ? "" : ",-promote-alloca",
sscreen->b.debug_flags & DBG_SI_SCHED ? ",+si-scheduler" : "");
return LLVMCreateTargetMachine(ac_get_llvm_target(triple), triple,
@ -757,7 +758,6 @@ static int si_get_shader_param(struct pipe_screen* pscreen,
/* Supported boolean features. */
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
case PIPE_SHADER_CAP_INTEGERS:
@ -767,10 +767,18 @@ static int si_get_shader_param(struct pipe_screen* pscreen,
return 1;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
/* TODO: Indirection of geometry shader input dimension is not
* handled yet
*/
return shader != PIPE_SHADER_GEOMETRY;
/* TODO: Indirect indexing of GS inputs is unimplemented. */
return shader != PIPE_SHADER_GEOMETRY &&
(sscreen->llvm_has_working_vgpr_indexing ||
/* TCS and TES load inputs directly from LDS or
* offchip memory, so indirect indexing is trivial. */
shader == PIPE_SHADER_TESS_CTRL ||
shader == PIPE_SHADER_TESS_EVAL);
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
return sscreen->llvm_has_working_vgpr_indexing ||
/* TCS stores outputs directly to memory. */
shader == PIPE_SHADER_TESS_CTRL;
/* Unsupported boolean features. */
case PIPE_SHADER_CAP_SUBROUTINES:
@ -1006,6 +1014,11 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
sscreen->b.family <= CHIP_POLARIS12) ||
sscreen->b.family == CHIP_VEGA10 ||
sscreen->b.family == CHIP_RAVEN;
/* While it would be nice not to have this flag, we are constrained
* by the reality that LLVM 5.0 doesn't have working VGPR indexing
* on GFX9.
*/
sscreen->llvm_has_working_vgpr_indexing = sscreen->b.chip_class <= VI;
sscreen->b.has_cp_dma = true;
sscreen->b.has_streamout = true;

View file

@ -83,6 +83,7 @@ struct si_screen {
bool has_draw_indirect_multi;
bool has_ds_bpermute;
bool has_msaa_sample_loc_bug;
bool llvm_has_working_vgpr_indexing;
/* Whether shaders are monolithic (1-part) or separate (3-part). */
bool use_monolithic_shaders;

View file

@ -755,8 +755,7 @@ static void emit_declaration(struct lp_build_tgsi_context *bld_base,
* promote allocas into registers when profitable.
*/
if (array_size > 16 ||
/* TODO: VGPR indexing is buggy on GFX9. */
ctx->screen->b.chip_class == GFX9) {
!ctx->screen->llvm_has_working_vgpr_indexing) {
array_alloca = LLVMBuildAlloca(builder,
LLVMArrayType(ctx->f32,
array_size), "array");