radeonsi: fix an assertion failure in si_decompress_sampler_color_textures

This fixes a crash in Deus Ex: Mankind Divided. Release builds were
unaffected, so it's not too serious.

Cc: 11.2 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 00baaa4752)
This commit is contained in:
Marek Olšák 2016-11-03 19:16:51 +01:00 committed by Emil Velikov
parent 9a844035c0
commit faa684802f

View file

@ -376,7 +376,9 @@ si_decompress_sampler_color_textures(struct si_context *sctx,
assert(view);
tex = (struct r600_texture *)view->texture;
assert(tex->cmask.size || tex->fmask.size || tex->dcc_offset);
/* CMASK or DCC can be discarded and we can still end up here. */
if (!tex->cmask.size && !tex->fmask.size && !tex->dcc_offset)
continue;
si_blit_decompress_color(&sctx->b.b, tex,
view->u.tex.first_level, view->u.tex.last_level,