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mesa: make the array object save/remove functions static
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parent
32b851c807
commit
fa95ecb467
2 changed files with 7 additions and 14 deletions
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@ -243,8 +243,8 @@ _mesa_initialize_array_object( GLcontext *ctx,
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/**
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* Add the given array object to the array object pool.
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*/
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void
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_mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj )
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static void
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save_array_object( GLcontext *ctx, struct gl_array_object *obj )
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{
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if (obj->Name > 0) {
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/* insert into hash table */
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@ -257,8 +257,8 @@ _mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj )
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* Remove the given array object from the array object pool.
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* Do not deallocate the array object though.
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*/
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void
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_mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
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static void
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remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
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{
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if (obj->Name > 0) {
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/* remove from hash table */
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@ -312,7 +312,7 @@ _mesa_BindVertexArrayAPPLE( GLuint id )
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindVertexArrayAPPLE");
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return;
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}
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_mesa_save_array_object(ctx, newObj);
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save_array_object(ctx, newObj);
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}
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}
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@ -361,7 +361,7 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
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}
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/* The ID is immediately freed for re-use */
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_mesa_remove_array_object(ctx, obj);
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remove_array_object(ctx, obj);
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/* Unreference the array object.
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* If refcount hits zero, the object will be deleted.
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@ -415,7 +415,7 @@ _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *arrays)
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenVertexArraysAPPLE");
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return;
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}
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_mesa_save_array_object(ctx, obj);
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save_array_object(ctx, obj);
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arrays[i] = first + i;
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}
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@ -56,13 +56,6 @@ extern void
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_mesa_initialize_array_object( GLcontext *ctx,
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struct gl_array_object *obj, GLuint name );
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extern void
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_mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj );
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extern void
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_mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj );
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/*
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* API functions
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