st/nine: Clear rendertarget on creation

Clear every rendertarget on creation.
Fixes https://github.com/iXit/Mesa-3D/issues/139

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Patrick Rudolph 2015-12-10 20:08:03 +01:00 committed by Axel Davy
parent b142f61621
commit fa887ba65b

View file

@ -56,6 +56,9 @@ NineSurface9_ctor( struct NineSurface9 *This,
D3DSURFACE_DESC *pDesc )
{
HRESULT hr;
union pipe_color_union rgba = {0};
struct pipe_surface *surf;
struct pipe_context *pipe = pParams->device->pipe;
DBG("This=%p pDevice=%p pResource=%p Level=%u Layer=%u pDesc=%p\n",
This, pParams->device, pResource, Level, Layer, pDesc);
@ -140,6 +143,12 @@ NineSurface9_ctor( struct NineSurface9 *This,
if (pResource && NineSurface9_IsOffscreenPlain(This))
pResource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
/* TODO: investigate what else exactly needs to be cleared */
if (This->base.resource && (pDesc->Usage & D3DUSAGE_RENDERTARGET)) {
surf = NineSurface9_GetSurface(This, 0);
pipe->clear_render_target(pipe, surf, &rgba, 0, 0, pDesc->Width, pDesc->Height);
}
NineSurface9_Dump(This);
return D3D_OK;