unichrome: Mostly revert my convolution removal changes.

For this driver, the minimum pitch alignment stuff does appear to be
necessary, so leave the separate munged width/height variable in
place.
This commit is contained in:
Eric Anholt 2010-09-23 16:19:18 -07:00
parent 1c0646a826
commit f9e6f401e1

View file

@ -663,6 +663,8 @@ static void viaTexImage(GLcontext *ctx,
struct gl_texture_image *texImage)
{
struct via_context *vmesa = VIA_CONTEXT(ctx);
GLint postConvWidth = width;
GLint postConvHeight = height;
GLint texelBytes, sizeInBytes;
struct via_texture_object *viaObj = (struct via_texture_object *)texObj;
struct via_texture_image *viaImage = (struct via_texture_image *)texImage;
@ -682,13 +684,13 @@ static void viaTexImage(GLcontext *ctx,
texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
/* Minimum pitch of 32 bytes */
if (width * texelBytes < 32) {
width = 32 / texelBytes;
texImage->RowStride = width;
if (postConvWidth * texelBytes < 32) {
postConvWidth = 32 / texelBytes;
texImage->RowStride = postConvWidth;
}
assert(texImage->RowStride == width);
viaImage->pitchLog2 = logbase2(width * texelBytes);
assert(texImage->RowStride == postConvWidth);
viaImage->pitchLog2 = logbase2(postConvWidth * texelBytes);
/* allocate memory */
if (_mesa_is_format_compressed(texImage->TexFormat))
@ -697,7 +699,7 @@ static void viaTexImage(GLcontext *ctx,
texImage->Height,
texImage->Depth);
else
sizeInBytes = width * height * texelBytes;
sizeInBytes = postConvWidth * postConvHeight * texelBytes;
/* Attempt to allocate texture memory directly, otherwise use main
@ -778,7 +780,7 @@ static void viaTexImage(GLcontext *ctx,
dstRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
}
else {
dstRowStride = width * _mesa_get_format_bytes(texImage->TexFormat);
dstRowStride = postConvWidth * _mesa_get_format_bytes(texImage->TexFormat);
}
success = _mesa_texstore(ctx, dims,
texImage->_BaseFormat,