glsl2: When stealing var->constant_value, steal its children as well.

Fixes:
glsl1-GLSL 1.20 uniform array constructor
This commit is contained in:
Eric Anholt 2010-07-27 15:25:07 -07:00
parent 9a670c2e9b
commit f9b0e5e322

View file

@ -911,7 +911,7 @@ steal_memory(ir_instruction *ir, void *new_ctx)
ir_variable *var = ir->as_variable();
ir_constant *constant = ir->as_constant();
if (var != NULL && var->constant_value != NULL)
talloc_steal(ir, var->constant_value);
steal_memory(var->constant_value, ir);
/* The components of aggregate constants are not visited by the normal
* visitor, so steal their values by hand.