tgsi/scan: fix num_inputs/num_outputs for shaders with overlapping arrays

v2: remove a tautological left-over assert (Marek)

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net> (v1)
Reviewed-by: Dave Airlie <airlied@redhat.com> (v1)
This commit is contained in:
Nicolai Hähnle 2016-10-07 12:53:55 +02:00
parent 700a571f89
commit f9a01f3872

View file

@ -401,12 +401,7 @@ scan_declaration(struct tgsi_shader_info *info,
info->input_cylindrical_wrap[reg] = (ubyte)fulldecl->Interp.CylindricalWrap;
/* Vertex shaders can have inputs with holes between them. */
if (info->processor == PIPE_SHADER_VERTEX)
info->num_inputs = MAX2(info->num_inputs, reg + 1);
else {
info->num_inputs++;
assert(reg < info->num_inputs);
}
info->num_inputs = MAX2(info->num_inputs, reg + 1);
if (semName == TGSI_SEMANTIC_PRIMID)
info->uses_primid = TRUE;
@ -456,8 +451,7 @@ scan_declaration(struct tgsi_shader_info *info,
else if (file == TGSI_FILE_OUTPUT) {
info->output_semantic_name[reg] = (ubyte) semName;
info->output_semantic_index[reg] = (ubyte) semIndex;
info->num_outputs++;
assert(reg < info->num_outputs);
info->num_outputs = MAX2(info->num_outputs, reg + 1);
if (semName == TGSI_SEMANTIC_COLOR)
info->colors_written |= 1 << semIndex;