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tgsi/scan: fix num_inputs/num_outputs for shaders with overlapping arrays
v2: remove a tautological left-over assert (Marek) Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net> (v1) Reviewed-by: Dave Airlie <airlied@redhat.com> (v1)
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1 changed files with 2 additions and 8 deletions
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@ -401,12 +401,7 @@ scan_declaration(struct tgsi_shader_info *info,
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info->input_cylindrical_wrap[reg] = (ubyte)fulldecl->Interp.CylindricalWrap;
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/* Vertex shaders can have inputs with holes between them. */
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if (info->processor == PIPE_SHADER_VERTEX)
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info->num_inputs = MAX2(info->num_inputs, reg + 1);
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else {
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info->num_inputs++;
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assert(reg < info->num_inputs);
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}
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info->num_inputs = MAX2(info->num_inputs, reg + 1);
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if (semName == TGSI_SEMANTIC_PRIMID)
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info->uses_primid = TRUE;
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@ -456,8 +451,7 @@ scan_declaration(struct tgsi_shader_info *info,
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else if (file == TGSI_FILE_OUTPUT) {
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info->output_semantic_name[reg] = (ubyte) semName;
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info->output_semantic_index[reg] = (ubyte) semIndex;
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info->num_outputs++;
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assert(reg < info->num_outputs);
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info->num_outputs = MAX2(info->num_outputs, reg + 1);
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if (semName == TGSI_SEMANTIC_COLOR)
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info->colors_written |= 1 << semIndex;
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