zink: use velems buffer count in blitter instead of gfx mask

small simplification

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37277>
This commit is contained in:
Mike Blumenkrantz 2025-08-11 11:33:29 -04:00 committed by Marge Bot
parent a730c83dd0
commit f99503faa2

View file

@ -541,8 +541,9 @@ zink_blit_begin(struct zink_context *ctx, enum zink_blit_flags flags)
util_blitter_save_vertex_elements(ctx->blitter, ctx->element_state);
util_blitter_save_viewport(ctx->blitter, ctx->vp_state.viewport_states);
util_blitter_save_vertex_buffers(ctx->blitter, ctx->vertex_buffers,
util_last_bit(ctx->gfx_pipeline_state.vertex_buffers_enabled_mask));
if (ctx->element_state)
util_blitter_save_vertex_buffers(ctx->blitter, ctx->vertex_buffers,
ctx->element_state->hw_state.num_bindings);
util_blitter_save_vertex_shader(ctx->blitter, ctx->gfx_stages[MESA_SHADER_VERTEX]);
util_blitter_save_tessctrl_shader(ctx->blitter, ctx->gfx_stages[MESA_SHADER_TESS_CTRL]);
util_blitter_save_tesseval_shader(ctx->blitter, ctx->gfx_stages[MESA_SHADER_TESS_EVAL]);