mesa: compute.c C99 tidy up

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri 2017-05-15 11:12:13 +10:00
parent 64757e73de
commit f98411eaad

View file

@ -54,13 +54,12 @@ check_valid_to_compute(struct gl_context *ctx, const char *function)
static bool
validate_DispatchCompute(struct gl_context *ctx, const GLuint *num_groups)
{
int i;
FLUSH_CURRENT(ctx, 0);
if (!check_valid_to_compute(ctx, "glDispatchCompute"))
return GL_FALSE;
for (i = 0; i < 3; i++) {
for (int i = 0; i < 3; i++) {
/* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
*
* "An INVALID_VALUE error is generated if any of num_groups_x,
@ -107,7 +106,6 @@ validate_DispatchComputeGroupSizeARB(struct gl_context *ctx,
const GLuint *group_size)
{
GLuint total_invocations = 1;
int i;
FLUSH_CURRENT(ctx, 0);
@ -128,7 +126,7 @@ validate_DispatchComputeGroupSizeARB(struct gl_context *ctx,
return GL_FALSE;
}
for (i = 0; i < 3; i++) {
for (int i = 0; i < 3; i++) {
/* The ARB_compute_variable_group_size spec says:
*
* "An INVALID_VALUE error is generated if any of num_groups_x,