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zink: use the current compute shader, not the base one
this is the current variant and the one that should be used Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15501>
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@ -318,7 +318,7 @@ zink_create_compute_pipeline(struct zink_screen *screen, struct zink_compute_pro
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VkPipelineShaderStageCreateInfo stage = {0};
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stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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stage.stage = VK_SHADER_STAGE_COMPUTE_BIT;
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stage.module = comp->module->shader;
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stage.module = comp->curr->shader;
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stage.pName = "main";
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VkSpecializationInfo sinfo = {0};
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