r300: more cleanup

- remove unnecessary r300TranslateFragmentShader call from r300UpdateShaderStates (it is already called in r300UpdateShaders)
- remove unnecessary null ptr checks
This commit is contained in:
Maciej Cencora 2009-05-14 00:10:52 +02:00 committed by Alex Deucher
parent 1961caeda8
commit f8c30793d1

View file

@ -1395,9 +1395,6 @@ static void r300SetupTextures(GLcontext * ctx)
r300->hw.tex.border_color.cmd[R300_TEX_CMD_0] =
cmdpacket0(r300->radeon.radeonScreen, R300_TX_BORDER_COLOR_0, last_hw_tmu + 1);
if (!fp) /* should only happenen once, just after context is created */
return;
if (r300->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV515) {
if (fp->Base.UsesKill && last_hw_tmu < 0) {
// The KILL operation requires the first texture unit
@ -1442,12 +1439,7 @@ static void r300SetupRSUnit(GLcontext * ctx)
else
RENDERINPUTS_COPY(OutputsWritten.index_bitset, r300->render_inputs_bitset);
if (ctx->FragmentProgram._Current)
InputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
else {
fprintf(stderr, "No ctx->FragmentProgram._Current!!\n");
return; /* This should only ever happen once.. */
}
InputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
R300_STATECHANGE(r300, ri);
R300_STATECHANGE(r300, rc);
@ -1579,12 +1571,7 @@ static void r500SetupRSUnit(GLcontext * ctx)
else
RENDERINPUTS_COPY(OutputsWritten.index_bitset, r300->render_inputs_bitset);
if (ctx->FragmentProgram._Current)
InputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
else {
fprintf(stderr, "No ctx->FragmentProgram._Current!!\n");
return; /* This should only ever happen once.. */
}
InputsRead = ctx->FragmentProgram._Current->Base.InputsRead;
R300_STATECHANGE(r300, ri);
R300_STATECHANGE(r300, rc);
@ -2226,9 +2213,14 @@ void r300UpdateShaders(r300ContextPtr rmesa)
ctx = rmesa->radeon.glCtx;
fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current;
if (rmesa->radeon.NewGLState && rmesa->options.hw_tcl_enabled) {
rmesa->radeon.NewGLState = 0;
/* should only happenen once, just after context is created */
/* TODO: shouldn't we fallback to sw here? */
if (!fp) {
_mesa_fprintf(stderr, "No ctx->FragmentProgram._Current!!\n");
return;
}
if (rmesa->radeon.NewGLState && rmesa->options.hw_tcl_enabled) {
for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) {
rmesa->temp_attrib[i] =
TNL_CONTEXT(ctx)->vb.AttribPtr[i];
@ -2248,14 +2240,13 @@ void r300UpdateShaders(r300ContextPtr rmesa)
r300SwitchFallback(ctx, R300_FALLBACK_VERTEX_PROGRAM, !vp->native);
}
if (fp) {
if (!fp->translated)
r300TranslateFragmentShader(ctx, ctx->FragmentProgram._Current);
if (!fp->translated || rmesa->radeon.NewGLState)
r300TranslateFragmentShader(ctx, ctx->FragmentProgram._Current);
r300SwitchFallback(ctx, R300_FALLBACK_FRAGMENT_PROGRAM, fp->error);
}
r300SwitchFallback(ctx, R300_FALLBACK_FRAGMENT_PROGRAM, fp->error);
r300UpdateStateParameters(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
rmesa->radeon.NewGLState = 0;
}
static const GLfloat *get_fragmentprogram_constant(GLcontext *ctx,
@ -2435,11 +2426,6 @@ void r300UpdateShaderStates(r300ContextPtr rmesa)
rmesa->hw.fg_depth_src.cmd[1] = fgdepthsrc;
}
r300TranslateFragmentShader(ctx, ctx->FragmentProgram._Current);
if (r300_fp->error)
return;
r300SetupTextures(ctx);
rmesa->vtbl.SetupPixelShader(ctx);