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Add support for GL_EXT_fog_coord, tested using tests/fog.c. (Also, matches the
output from indirect rendering).
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1 changed files with 2 additions and 0 deletions
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@ -68,6 +68,7 @@ int R128_DEBUG = 0;
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#define need_GL_ARB_multisample
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#define need_GL_ARB_texture_compression
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#define need_GL_EXT_fog_coord
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#define need_GL_EXT_blend_minmax
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#include "extension_helper.h"
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@ -79,6 +80,7 @@ const struct dri_extension card_extensions[] =
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{ "GL_ARB_texture_env_add", NULL },
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{ "GL_ARB_texture_mirrored_repeat", NULL },
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{ "GL_EXT_blend_subtract", GL_EXT_blend_minmax_functions },
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{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
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{ "GL_EXT_texture_edge_clamp", NULL },
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{ "GL_MESA_ycbcr_texture", NULL },
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{ "GL_NV_blend_square", NULL },
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