more clean-up and rearranging

This commit is contained in:
Brian Paul 2000-03-23 16:22:36 +00:00
parent bd3355bbcd
commit f87c5e229f

View file

@ -1,4 +1,4 @@
/* $Id: dd.h,v 1.22 2000/03/21 16:10:22 brianp Exp $ */
/* $Id: dd.h,v 1.23 2000/03/23 16:22:36 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -501,11 +501,6 @@ struct dd_function_table {
*** Texture mapping functions:
***/
void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname,
const GLfloat *param );
/* Called whenever glTexEnv*() is called.
*/
void (*TexImage)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj, GLint level,
GLint internalFormat,
@ -645,21 +640,25 @@ struct dd_function_table {
* Core Mesa will perform any image format/type conversions that are needed.
*/
void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname,
const GLfloat *param );
/* Called by glTexEnv*().
*/
void (*TexParameter)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj,
struct gl_texture_object *texObj,
GLenum pname, const GLfloat *params );
/* Called whenever glTexParameter*() is called.
* target is GL_TEXTURE_1D or GL_TEXTURE_2D
* texObject is the texture object to modify
* pname is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
* GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_BORDER_COLOR.
* params is dependant on pname. See man glTexParameter.
/* Called by glTexParameter*().
* <target> is user specified
* <texObj> the texture object to modify
* <pname> is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
* GL_TEXTURE_WRAP_[STR], or GL_TEXTURE_BORDER_COLOR.
* <params> is user specified.
*/
void (*BindTexture)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj );
/* Called whenever glBindTexture() is called. This specifies which
* texture is to be the current one. No dirty flags will be set.
/* Called by glBindTexture().
*/
void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
@ -667,28 +666,27 @@ struct dd_function_table {
* should free anything attached to the DriverData pointers.
*/
void (*UpdateTexturePalette)( GLcontext *ctx,
struct gl_texture_object *tObj );
/* Called when the texture's color lookup table is changed.
* If tObj is NULL then the shared texture palette ctx->Texture.Palette
* was changed.
GLboolean (*IsTextureResident)( GLcontext *ctx,
struct gl_texture_object *t );
/* Called by glAreTextureResident().
*/
void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
GLclampf priority );
/* Called by glPrioritizeTextures().
*/
void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
/* Called by glActiveTextureARB to set current texture unit.
*/
GLboolean (*IsTextureResident)( GLcontext *ctx,
struct gl_texture_object *t );
/* Allows the driver to implement the AreTexturesResident tests without
* knowing about Mesa's internal hash tables for textures.
void (*UpdateTexturePalette)( GLcontext *ctx,
struct gl_texture_object *tObj );
/* Called when the texture's color lookup table is changed.
* If tObj is NULL then the shared texture palette ctx->Texture.Palette
* is to be updated.
*/
void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
GLclampf priority );
/* Notify driver of priority change for a texture.
*/
/***