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radv: never call nir_assign_io_var_locations
The comment is outdated and this info is never used. Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40982>
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3 changed files with 4 additions and 14 deletions
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@ -61,7 +61,7 @@ bool radv_nir_export_multiview(nir_shader *nir);
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unsigned radv_map_io_driver_location(unsigned semantic);
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void radv_nir_lower_io(struct radv_device *device, nir_shader *nir);
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void radv_nir_lower_io(nir_shader *nir);
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bool radv_nir_lower_io_to_mem(struct radv_device *device, struct radv_shader_stage *stage);
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@ -22,10 +22,8 @@ type_size_vec4(const struct glsl_type *type, bool bindless)
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}
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void
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radv_nir_lower_io(struct radv_device *device, nir_shader *nir)
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radv_nir_lower_io(nir_shader *nir)
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{
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const struct radv_physical_device *pdev = radv_device_physical(device);
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/* The nir_lower_io pass currently cannot handle array deref of vectors.
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* Call this here to make sure there are no such derefs left in the shader.
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*/
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@ -43,17 +41,9 @@ radv_nir_lower_io(struct radv_device *device, nir_shader *nir)
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/* Fold constant offset srcs for IO. */
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NIR_PASS(_, nir, nir_opt_constant_folding);
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if (nir->xfb_info) {
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if (nir->xfb_info)
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NIR_PASS(_, nir, nir_io_add_intrinsic_xfb_info);
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if (pdev->use_ngg_streamout) {
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/* The total number of shader outputs is required for computing the pervertex LDS size for
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* VS/TES when lowering NGG streamout.
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*/
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nir_assign_io_var_locations(nir, nir_var_shader_out);
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}
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}
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if (nir->info.stage == MESA_SHADER_FRAGMENT) {
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/* Lower explicit input load intrinsics to sysvals for the layer ID. */
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NIR_PASS(_, nir, nir_lower_system_values);
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@ -2635,7 +2635,7 @@ radv_graphics_shaders_compile(struct radv_device *device, struct vk_pipeline_cac
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}
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}
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radv_nir_lower_io(device, stages[i].nir);
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radv_nir_lower_io(stages[i].nir);
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if (!stages[i].key.optimisations_disabled) {
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/* Scalarize all I/O, because nir_opt_varyings and nir_opt_vectorize_io expect all I/O to be scalarized. */
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