[g3dvl] move code around for more optimal shader generation

This commit is contained in:
Christian König 2010-12-22 20:01:39 +01:00
parent 26127d6a2f
commit f853ea0078
2 changed files with 61 additions and 63 deletions

View file

@ -142,13 +142,13 @@ create_vert_shader(struct vl_idct *idct, bool matrix_stage)
ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, vrect);
ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale);
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex));
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_Z),
ureg_scalar(vrect, TGSI_SWIZZLE_X),
ureg_imm1f(shader, BLOCK_WIDTH / NR_RENDER_TARGETS));
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex));
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), vpos, scale);
if(matrix_stage) {

View file

@ -87,8 +87,7 @@ enum VS_OUTPUT
VS_O_TEX2,
VS_O_EB_0,
VS_O_EB_1,
VS_O_REF_FRAMES,
VS_O_BKWD_PRED,
VS_O_INFO,
VS_O_MV0,
VS_O_MV1,
VS_O_MV2,
@ -99,12 +98,11 @@ static void *
create_vert_shader(struct vl_mpeg12_mc_renderer *r)
{
struct ureg_program *shader;
struct ureg_src scale;
struct ureg_src block_scale, mv_scale;
struct ureg_src vrect, vpos, eb[2][2], vmv[4];
struct ureg_src interlaced, frame_pred, ref_frames, bkwd_pred;
struct ureg_dst t_vpos, t_vtex, t_vmv;
struct ureg_dst o_vpos, o_line, o_vtex[3], o_eb[2], o_vmv[4];
struct ureg_dst o_ref_frames, o_bkwd_pred;
struct ureg_dst o_vpos, o_line, o_vtex[3], o_eb[2], o_vmv[4], o_info;
unsigned i, label;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
@ -133,8 +131,7 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r)
o_vtex[2] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX2);
o_eb[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_0);
o_eb[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_EB_1);
o_ref_frames = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_REF_FRAMES);
o_bkwd_pred = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BKWD_PRED);
o_info = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_INFO);
for (i = 0; i < 4; ++i) {
vmv[i] = ureg_DECL_vs_input(shader, VS_I_MV0 + i);
@ -142,12 +139,23 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r)
}
/*
* scale = (MACROBLOCK_WIDTH, MACROBLOCK_HEIGHT) / (dst.width, dst.height)
* block_scale = (MACROBLOCK_WIDTH, MACROBLOCK_HEIGHT) / (dst.width, dst.height)
* mv_scale = 0.5 / (dst.width, dst.height);
*
* t_vpos = (vpos + vrect) * scale
* t_vpos = (vpos + vrect) * block_scale
* o_vpos.xy = t_vpos
* o_vpos.zw = vpos
*
* o_eb[0..1] = vrect.x ? eb[0..1][1] : eb[0..1][0]
*
* o_frame_pred = frame_pred
* o_info.x = ref_frames
* o_info.y = ref_frames > 0
* o_info.z = bkwd_pred
*
* // Apply motion vectors
* o_vmv[0..count] = t_vpos + vmv[0..count] * mv_scale
*
* o_line.xy = vrect * 8
* o_line.z = interlaced
*
@ -156,35 +164,54 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r)
* t_vtex.y = vrect.y * 0.5
* t_vtex += vpos
*
* o_vtex[0].xy = t_vtex * scale
* o_vtex[0].xy = t_vtex * block_scale
*
* t_vtex.y += 0.5
* o_vtex[1].xy = t_vtex * scale
* o_vtex[1].xy = t_vtex * block_scale
* } else {
* o_vtex[0..1].xy = t_vpos
* }
* o_vtex[2].xy = t_vpos
*
* o_eb[0..1] = vrect.x ? eb[0..1][1] : eb[0..1][0]
*
* o_frame_pred = frame_pred
* o_ref_frames = ref_frames
* o_bkwd_pred = bkwd_pred
*
* // Apply motion vectors
* scale = 0.5 / (dst.width, dst.height);
* o_vmv[0..count] = t_vpos + vmv[0..count] * scale
*
*/
scale = ureg_imm2f(shader,
block_scale = ureg_imm2f(shader,
(float)MACROBLOCK_WIDTH / r->buffer_width,
(float)MACROBLOCK_HEIGHT / r->buffer_height);
mv_scale = ureg_imm2f(shader,
0.5f / r->buffer_width,
0.5f / r->buffer_height);
ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), scale);
ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), block_scale);
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
ureg_CMP(shader, ureg_writemask(o_eb[0], TGSI_WRITEMASK_XYZ),
ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_X)),
eb[0][1], eb[0][0]);
ureg_CMP(shader, ureg_writemask(o_eb[1], TGSI_WRITEMASK_XYZ),
ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_X)),
eb[1][1], eb[1][0]);
ureg_MOV(shader, ureg_writemask(o_info, TGSI_WRITEMASK_X), ref_frames);
ureg_SGE(shader, ureg_writemask(o_info, TGSI_WRITEMASK_Y),
ureg_scalar(ref_frames, TGSI_SWIZZLE_X), ureg_imm1f(shader, 0.0f));
ureg_MOV(shader, ureg_writemask(o_info, TGSI_WRITEMASK_Z), ureg_scalar(bkwd_pred, TGSI_SWIZZLE_X));
ureg_MAD(shader, ureg_writemask(o_vmv[0], TGSI_WRITEMASK_XY), mv_scale, vmv[0], ureg_src(t_vpos));
ureg_MAD(shader, ureg_writemask(o_vmv[2], TGSI_WRITEMASK_XY), mv_scale, vmv[2], ureg_src(t_vpos));
ureg_CMP(shader, ureg_writemask(t_vmv, TGSI_WRITEMASK_XY),
ureg_negate(ureg_scalar(frame_pred, TGSI_SWIZZLE_X)),
vmv[0], vmv[1]);
ureg_MAD(shader, ureg_writemask(o_vmv[1], TGSI_WRITEMASK_XY), mv_scale, ureg_src(t_vmv), ureg_src(t_vpos));
ureg_CMP(shader, ureg_writemask(t_vmv, TGSI_WRITEMASK_XY),
ureg_negate(ureg_scalar(frame_pred, TGSI_SWIZZLE_X)),
vmv[2], vmv[3]);
ureg_MAD(shader, ureg_writemask(o_vmv[3], TGSI_WRITEMASK_XY), mv_scale, ureg_src(t_vmv), ureg_src(t_vpos));
ureg_MOV(shader, ureg_writemask(o_vtex[0], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
ureg_MOV(shader, ureg_writemask(o_vtex[1], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
ureg_MOV(shader, ureg_writemask(o_vtex[2], TGSI_WRITEMASK_XY), ureg_src(t_vpos));
@ -198,9 +225,9 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r)
ureg_MOV(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_X), vrect);
ureg_MUL(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Y), vrect, ureg_imm1f(shader, 0.5f));
ureg_ADD(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_XY), vpos, ureg_src(t_vtex));
ureg_MUL(shader, ureg_writemask(o_vtex[0], TGSI_WRITEMASK_XY), ureg_src(t_vtex), scale);
ureg_MUL(shader, ureg_writemask(o_vtex[0], TGSI_WRITEMASK_XY), ureg_src(t_vtex), block_scale);
ureg_ADD(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_Y), ureg_src(t_vtex), ureg_imm1f(shader, 0.5f));
ureg_MUL(shader, ureg_writemask(o_vtex[1], TGSI_WRITEMASK_XY), ureg_src(t_vtex), scale);
ureg_MUL(shader, ureg_writemask(o_vtex[1], TGSI_WRITEMASK_XY), ureg_src(t_vtex), block_scale);
ureg_MUL(shader, ureg_writemask(o_line, TGSI_WRITEMASK_X),
ureg_scalar(vrect, TGSI_SWIZZLE_Y),
@ -209,33 +236,6 @@ create_vert_shader(struct vl_mpeg12_mc_renderer *r)
ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
ureg_ENDIF(shader);
ureg_CMP(shader, ureg_writemask(o_eb[0], TGSI_WRITEMASK_XYZ),
ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_X)),
eb[0][1], eb[0][0]);
ureg_CMP(shader, ureg_writemask(o_eb[1], TGSI_WRITEMASK_XYZ),
ureg_negate(ureg_scalar(vrect, TGSI_SWIZZLE_X)),
eb[1][1], eb[1][0]);
ureg_MOV(shader, ureg_writemask(o_ref_frames, TGSI_WRITEMASK_X), ref_frames);
ureg_MOV(shader, ureg_writemask(o_bkwd_pred, TGSI_WRITEMASK_X), bkwd_pred);
scale = ureg_imm2f(shader,
0.5f / r->buffer_width,
0.5f / r->buffer_height);
ureg_MAD(shader, ureg_writemask(o_vmv[0], TGSI_WRITEMASK_XY), scale, vmv[0], ureg_src(t_vpos));
ureg_MAD(shader, ureg_writemask(o_vmv[2], TGSI_WRITEMASK_XY), scale, vmv[2], ureg_src(t_vpos));
ureg_CMP(shader, ureg_writemask(t_vmv, TGSI_WRITEMASK_XY),
ureg_negate(ureg_scalar(frame_pred, TGSI_SWIZZLE_X)),
vmv[0], vmv[1]);
ureg_MAD(shader, ureg_writemask(o_vmv[1], TGSI_WRITEMASK_XY), scale, ureg_src(t_vmv), ureg_src(t_vpos));
ureg_CMP(shader, ureg_writemask(t_vmv, TGSI_WRITEMASK_XY),
ureg_negate(ureg_scalar(frame_pred, TGSI_SWIZZLE_X)),
vmv[2], vmv[3]);
ureg_MAD(shader, ureg_writemask(o_vmv[3], TGSI_WRITEMASK_XY), scale, ureg_src(t_vmv), ureg_src(t_vpos));
ureg_release_temporary(shader, t_vtex);
ureg_release_temporary(shader, t_vpos);
ureg_release_temporary(shader, t_vmv);
@ -332,13 +332,12 @@ fetch_ycbcr(struct vl_mpeg12_mc_renderer *r, struct ureg_program *shader, struct
static struct ureg_dst
fetch_ref(struct ureg_program *shader, struct ureg_dst field)
{
struct ureg_src ref_frames, bkwd_pred;
struct ureg_src info;
struct ureg_src tc[4], sampler[2];
struct ureg_dst ref[2], result;
unsigned i, intra_label, bi_label, label;
ref_frames = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_REF_FRAMES, TGSI_INTERPOLATE_CONSTANT);
bkwd_pred = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BKWD_PRED, TGSI_INTERPOLATE_CONSTANT);
info = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_INFO, TGSI_INTERPOLATE_CONSTANT);
for (i = 0; i < 4; ++i)
tc[i] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_MV0 + i, TGSI_INTERPOLATE_LINEAR);
@ -350,20 +349,19 @@ fetch_ref(struct ureg_program *shader, struct ureg_dst field)
result = ureg_DECL_temporary(shader);
ureg_MOV(shader, result, ureg_imm1f(shader, 0.5f));
ureg_MOV(shader, ureg_writemask(result, TGSI_WRITEMASK_XYZ), ureg_imm1f(shader, 0.5f));
ureg_SGE(shader, ureg_writemask(ref[0], TGSI_WRITEMASK_X), ref_frames, ureg_imm1f(shader, 0.0f));
ureg_IF(shader, ureg_scalar(ureg_src(ref[0]), TGSI_SWIZZLE_X), &intra_label);
ureg_IF(shader, ureg_scalar(info, TGSI_SWIZZLE_Y), &intra_label);
ureg_CMP(shader, ureg_writemask(ref[0], TGSI_WRITEMASK_XY),
ureg_negate(ureg_scalar(ureg_src(field), TGSI_SWIZZLE_Y)),
tc[1], tc[0]);
ureg_IF(shader, ureg_scalar(ref_frames, TGSI_SWIZZLE_X), &bi_label);
ureg_IF(shader, ureg_scalar(info, TGSI_SWIZZLE_X), &bi_label);
/*
* result = tex(field.z ? tc[1] : tc[0], sampler[bkwd_pred ? 1 : 0])
*/
ureg_IF(shader, bkwd_pred, &label);
ureg_IF(shader, ureg_scalar(info, TGSI_SWIZZLE_Z), &label);
ureg_TEX(shader, result, TGSI_TEXTURE_2D, ureg_src(ref[0]), sampler[1]);
ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
ureg_ELSE(shader, &label);