intel: Add 'mode' param to intel_region_map

The 'mode' param is a bitset of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT.

A future commit will perform buffer resolves in intel_region_map().  So,
even though the access mode is irrelevant to the GTT, the extra
information allows us to intelligently avoid unneccessary buffer resolves.

Signed-off-by: Chad Versace <chad@chad-versace.us>
This commit is contained in:
Chad Versace 2011-09-22 13:04:18 -07:00
parent 7b0f748efa
commit f8377b411d
7 changed files with 34 additions and 16 deletions

View file

@ -395,8 +395,8 @@ intel_miptree_copy_teximage(struct intel_context *intel,
fallback_debug("miptree validate blit for %s failed\n",
_mesa_get_format_name(intelImage->base.Base.TexFormat));
dst = intel_region_map(intel, dst_mt->region);
src = intel_region_map(intel, src_mt->region);
dst = intel_region_map(intel, dst_mt->region, GL_MAP_WRITE_BIT);
src = intel_region_map(intel, src_mt->region, GL_MAP_READ_BIT);
_mesa_copy_rect(dst,
dst_mt->cpp,
@ -410,7 +410,7 @@ intel_miptree_copy_teximage(struct intel_context *intel,
intel_region_unmap(intel, src_mt->region);
}
} else {
dst = intel_region_map(intel, dst_mt->region);
dst = intel_region_map(intel, dst_mt->region, GL_MAP_WRITE_BIT);
DBG("validate upload mt %p -> mt %p %d,%d/%d (%dx%d)\n",
src,

View file

@ -109,7 +109,8 @@ debug_backtrace(void)
/* XXX: Thread safety?
*/
GLubyte *
intel_region_map(struct intel_context *intel, struct intel_region *region)
intel_region_map(struct intel_context *intel, struct intel_region *region,
GLbitfield mode)
{
/* We have the region->map_refcount controlling mapping of the BO because
* in software fallbacks we may end up mapping the same buffer multiple

View file

@ -95,10 +95,14 @@ void intel_region_release(struct intel_region **ib);
void intel_recreate_static_regions(struct intel_context *intel);
/* Map/unmap regions. This is refcounted also:
/**
* Map/unmap regions. This is refcounted also:
*
* \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
*/
GLubyte *intel_region_map(struct intel_context *intel,
struct intel_region *ib);
struct intel_region *ib,
GLbitfield mode);
void intel_region_unmap(struct intel_context *intel, struct intel_region *ib);

View file

@ -321,7 +321,8 @@ intelSpanRenderStart(struct gl_context * ctx)
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
intel_finalize_mipmap_tree(intel, i);
intel_tex_map_images(intel, intel_texture_object(texObj));
intel_tex_map_images(intel, intel_texture_object(texObj),
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT);
}
}
@ -379,7 +380,8 @@ intel_map_vertex_shader_textures(struct gl_context *ctx)
ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
intel_tex_map_images(intel, intel_texture_object(texObj));
intel_tex_map_images(intel, intel_texture_object(texObj),
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT);
}
}
}

View file

@ -125,6 +125,7 @@ intel_free_texture_image_buffer(struct gl_context * ctx,
/**
* Map texture memory/buffer into user space.
* Note: the region of interest parameters are ignored here.
* \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
* \param mapOut returns start of mapping of region of interest
* \param rowStrideOut returns row stride in bytes
*/
@ -164,7 +165,7 @@ intel_map_texture_image(struct gl_context *ctx,
y /= bh;
if (likely(mt)) {
void *base = intel_region_map(intel, mt->region);
void *base = intel_region_map(intel, mt->region, mode);
unsigned int image_x, image_y;
intel_miptree_get_image_offset(mt, tex_image->Level, tex_image->Face,

View file

@ -57,14 +57,16 @@ GLuint intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit);
void intel_tex_map_level_images(struct intel_context *intel,
struct intel_texture_object *intelObj,
int level);
int level,
GLbitfield mode);
void intel_tex_unmap_level_images(struct intel_context *intel,
struct intel_texture_object *intelObj,
int level);
void intel_tex_map_images(struct intel_context *intel,
struct intel_texture_object *intelObj);
struct intel_texture_object *intelObj,
GLbitfield mode);
void intel_tex_unmap_images(struct intel_context *intel,
struct intel_texture_object *intelObj);

View file

@ -124,9 +124,13 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
return true;
}
/**
* \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
*/
static void
intel_tex_map_image_for_swrast(struct intel_context *intel,
struct intel_texture_image *intel_image)
struct intel_texture_image *intel_image,
GLbitfield mode)
{
int level = intel_image->base.Base.Level;
int face = intel_image->base.Base.Face;
@ -163,7 +167,7 @@ intel_tex_map_image_for_swrast(struct intel_context *intel,
DBG("%s \n", __FUNCTION__);
intel_image->base.Base.Data = intel_region_map(intel, mt->region);
intel_image->base.Base.Data = intel_region_map(intel, mt->region, mode);
} else {
assert(mt->level[level].depth == 1);
intel_miptree_get_image_offset(mt, level, face, 0, &x, &y);
@ -172,7 +176,7 @@ intel_tex_map_image_for_swrast(struct intel_context *intel,
DBG("%s: (%d,%d) -> (%d, %d)/%d\n",
__FUNCTION__, face, level, x, y, mt->region->pitch * mt->cpp);
intel_image->base.Base.Data = intel_region_map(intel, mt->region) +
intel_image->base.Base.Data = intel_region_map(intel, mt->region, mode) +
(x + y * mt->region->pitch) * mt->cpp;
}
@ -189,9 +193,13 @@ intel_tex_unmap_image_for_swrast(struct intel_context *intel,
}
}
/**
* \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
*/
void
intel_tex_map_images(struct intel_context *intel,
struct intel_texture_object *intelObj)
struct intel_texture_object *intelObj,
GLbitfield mode)
{
GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
int i, face;
@ -203,7 +211,7 @@ intel_tex_map_images(struct intel_context *intel,
struct intel_texture_image *intel_image =
intel_texture_image(intelObj->base.Image[face][i]);
intel_tex_map_image_for_swrast(intel, intel_image);
intel_tex_map_image_for_swrast(intel, intel_image, mode);
}
}
}