driconf: use vk_dont_care_as_load workaround for Spilled!
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Unity's Vulkan backend used by Spilled! requires the vk_dont_care_as_load
workaround to achieve correct rendering. Observed on Turnip, in GMEM mode.

Signed-off-by: Zan Dobersek <zdobersek@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38863>
This commit is contained in:
Zan Dobersek 2025-12-09 07:48:28 +01:00
parent 2fbc722dcf
commit f8363b8d25

View file

@ -757,6 +757,11 @@ TODO: document the other workarounds.
<option name="vk_dont_care_as_load" value="true" />
</application>
<application name="Spilled!" executable="Spilled!.exe">
<!-- Required for Turnip's GMEM mode running under Unity's Vulkan backend. -->
<option name="vk_dont_care_as_load" value="true" />
</application>
<!-- Atlas Fallen Vulkan crashes with vsync turned off on xwayland without this workaround. -->
<application name="Atlas Fallen" executable="AtlasFallen (VK).exe">
<option name="vk_x11_strict_image_count" value="true" />