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driconf: use vk_dont_care_as_load workaround for Spilled!
Unity's Vulkan backend used by Spilled! requires the vk_dont_care_as_load workaround to achieve correct rendering. Observed on Turnip, in GMEM mode. Signed-off-by: Zan Dobersek <zdobersek@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38863>
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@ -757,6 +757,11 @@ TODO: document the other workarounds.
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<option name="vk_dont_care_as_load" value="true" />
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</application>
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<application name="Spilled!" executable="Spilled!.exe">
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<!-- Required for Turnip's GMEM mode running under Unity's Vulkan backend. -->
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<option name="vk_dont_care_as_load" value="true" />
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</application>
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<!-- Atlas Fallen Vulkan crashes with vsync turned off on xwayland without this workaround. -->
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<application name="Atlas Fallen" executable="AtlasFallen (VK).exe">
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<option name="vk_x11_strict_image_count" value="true" />
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