u_blitter: use ctx->bind_fs_state(), not pipe->bind_fs_state()

Consistently use the function pointer we saved earlier.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Brian Paul 2014-10-21 10:26:24 -06:00
parent 0bcd9f5469
commit f82a84c097

View file

@ -361,7 +361,7 @@ static void bind_fs_empty(struct blitter_context_priv *ctx)
ctx->fs_empty = util_make_empty_fragment_shader(pipe);
}
pipe->bind_fs_state(pipe, ctx->fs_empty);
ctx->bind_fs_state(pipe, ctx->fs_empty);
}
static void bind_fs_write_one_cbuf(struct blitter_context_priv *ctx)
@ -375,7 +375,7 @@ static void bind_fs_write_one_cbuf(struct blitter_context_priv *ctx)
TGSI_INTERPOLATE_CONSTANT, FALSE);
}
pipe->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
}
static void bind_fs_write_all_cbufs(struct blitter_context_priv *ctx)
@ -389,7 +389,7 @@ static void bind_fs_write_all_cbufs(struct blitter_context_priv *ctx)
TGSI_INTERPOLATE_CONSTANT, TRUE);
}
pipe->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
}
void util_blitter_destroy(struct blitter_context *blitter)