added extra check to optimized GL_RETURN case

This commit is contained in:
Brian Paul 2000-07-14 04:15:37 +00:00
parent 7eb0603574
commit f8246e2fda

View file

@ -1,4 +1,4 @@
/* $Id: accum.c,v 1.21 2000/06/19 00:42:24 brianp Exp $ */
/* $Id: accum.c,v 1.22 2000/07/14 04:15:37 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -348,7 +348,8 @@ _mesa_Accum( GLenum op, GLfloat value )
if (ctx->IntegerAccumMode && value != 1.0)
rescale_accum(ctx);
if (ctx->IntegerAccumMode && ctx->IntegerAccumScaler > 0) {
if (ctx->IntegerAccumMode && ctx->IntegerAccumScaler > 0
&& (GLint) (256 / ctx->IntegerAccumScaler) <= 32768) {
/* build lookup table to avoid many floating point multiplies */
const GLfloat mult = ctx->IntegerAccumScaler;
static GLchan multTable[32768];