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iris: clean up some warnings so I can see through the noise
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5f3a7ee701
commit
f8179dc760
2 changed files with 10 additions and 18 deletions
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@ -556,7 +556,7 @@ iris_transfer_flush_region(struct pipe_context *pipe,
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static void
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iris_transfer_unmap(struct pipe_context *pipe, struct pipe_transfer *xfer)
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{
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struct iris_transfer *map = xfer;
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struct iris_transfer *map = (void *) xfer;
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if (map->unmap)
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map->unmap(map);
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@ -581,18 +581,6 @@ iris_flush_resource(struct pipe_context *ctx, struct pipe_resource *resource)
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{
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}
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static boolean
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iris_generate_mipmap(struct pipe_context *ctx,
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struct pipe_resource *resource,
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enum pipe_format format,
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unsigned base_level,
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unsigned last_level,
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unsigned first_layer,
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unsigned last_layer)
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{
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return true;
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}
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void
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iris_init_screen_resource_functions(struct pipe_screen *pscreen)
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{
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@ -1803,10 +1803,14 @@ iris_populate_fs_key(const struct iris_context *ice,
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key->coherent_fb_fetch = true;
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}
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//pkt.SamplerCount = \
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//DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \
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//pkt.PerThreadScratchSpace = prog_data->total_scratch == 0 ? 0 : \
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//ffs(stage_state->per_thread_scratch) - 11; \
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#if 0
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// XXX: these need to go in INIT_THREAD_DISPATCH_FIELDS
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pkt.SamplerCount = \
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DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4); \
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pkt.PerThreadScratchSpace = prog_data->total_scratch == 0 ? 0 : \
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ffs(stage_state->per_thread_scratch) - 11; \
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#endif
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static uint64_t
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KSP(const struct iris_compiled_shader *shader)
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@ -2172,7 +2176,7 @@ iris_populate_binding_table(struct iris_context *ice,
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// - textures
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// - render targets - write and read
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struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
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//struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
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uint32_t *bt_map = binder->map + binder->bt_offset[stage];
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int s = 0;
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