r300g: tell the GLSL compiler to lower the continue opcode

NOTE: This is a candidate for the stable branches.
This commit is contained in:
Marek Olšák 2011-04-03 19:26:54 +02:00
parent 652bf121f2
commit f814dd7a81

View file

@ -212,7 +212,7 @@ static int r300_get_shader_param(struct pipe_screen *pscreen, unsigned shader, e
case PIPE_SHADER_CAP_MAX_PREDS:
return is_r500 ? 1 : 0;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
@ -250,7 +250,7 @@ static int r300_get_shader_param(struct pipe_screen *pscreen, unsigned shader, e
case PIPE_SHADER_CAP_MAX_PREDS:
return is_r500 ? 4 : 0; /* XXX guessed. */
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 1;
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: